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Autodesk presents 3December® – the annual worldwide celebration of 3d computer graphics and the artists who create them. 3December Online brings you a host of content including the live event from Montreal. AREA TV will feature, MasterClasses, videos, interviews and much more. We’ll add new content between December 8th to December 10th so check back, you won’t want to miss a thing!
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View the 3December presentations from the Montreal event

Tutorials Top
FX Shot Process with David Schoneveld - Part 1
This tutorial series is the FX animation process of doing a shot all on your own. Video tutorial series by David Schoneveld.
 
mbFeatherTools: Styling Feathers
In this video, Michael Buettner will show you how to style feathers with mbFeatherTools.
 
The Blue Project: Skin Sculpting and Hair Styling
For this tutorial Dan Roarty will be focusing on sculpting skin details in Mudbox as well as creating hair using Shave and a Haircut within Maya.
Behind the Screenz
Uncharted 3 with Naughty Dog
Interview with Naughty Dog artists Hanno Hagedorn, Sze Jones, Christophe Desse and Inkyo Lee, on the work they did in the latest "Uncharted 3: Drake's Deception".
 
Michael Buettner: mbFeatherTools
Michael Buettner is the creator of the Softimage animation plugin mbFeatherTools. Here, Michael shares his CG work experience, what got him started and what motivated him to develop custom tools.
 
The Blue Project: Dan Roarty
Dan Roarty, Lead Character Artist at LucasArts, sits down with AREA to talk about his award-winning image "The Blue Project".
Meet the Masters
Michael McCarthy

Michael McCarthy

Autodesk® 3ds Max®

Bio
Peter Shipkov

Peter Shipkov

Autodesk® Maya®

Bio
Helge Mathee

Helge Mathee

Autodesk® Softimage®

Bio
Neil Bievins

Neil Bievins

Autodesk® Mudbox®

Bio
Ravihara Weerathunge

Ravihara Weerathunge

Junior Master

Bio
   
Best CG Images
Selection of this year’s highlights from the AREA Image Gallery
Alfa Romeo 8C
E-Class Coupe
LIKEaBIKE mountain
Manica Lunga
Custom Residential Exterior
Gibson Les Paul Custom - Aged Red Wine
Another rainy afternoon
Bmw Z4 M Coupé
Bmw 2002 - Desert Ride
Tweet
Contemporary kitchen
Audi R8 by Salim Ljabli
Mushroom
Capitan Ruler
Bronte
CIVIC Magic Hour
Old Night
Erik’s first… oh, wait.
I Am Captain America
The Old Cupboard Door - Recreation
baby shop
Pizzeria
Master of Water
Viking
Fiat IBL
Iguana
Portrait-2
Violet Mist
ILUVU Robot
Latest work
Night of May 6th
Harbour
A break from Bamboo
Mars Police
F599 Novitec
Leica M9 - Final Render
One77 Studio Render
Once upon a time...
New Crusades
Super Toucan 3
Tequila Tatu
3d interior
Talos-Demon centaur
Hudson steam locomotive
Blackfoot "The Bison Warrior"
Old Church
WC
Fake or Foto
Tutorials Top
Christophe Desse
Christophe Desse
Technical Artist at
Naughty Dog
Texturing of the Uncharted 3 Cipher Disk
Autodesk® Mudbox® MasterClass
In this mudbox Master Class video , Christophe Desse will take us through the texturing process of an uncharted 3 game and cinematic asset .
To put the emphasis incredible usefulness of mudbox in a texturing pipeline , the game asset is textured in real time , with no fast forwarding in the recording process .After the texturing process is done , Christophe will also display , how to do a quick render setup in mental ray for maya and in vray for maya .​
 
William Groebe
William Groebe
Animation
Supervisor
at Tippett Studio
Animating Animals: Tips and Tricks to Animating Believable Animal Characters in a Live Action Feature
Autodesk® Maya® MasterClass
In this class on animating believable animal characters in a live action feature, we will discuss and examine different types of reference materials, making the rig for your animal, pushing the acting while retaining a feel for reality and realism versus cartoon style animation.
 
Cris Robson
Cris Robson
Instructor
3ds Max and Mudbox Hard Surface Detailing Workflow, Utilising VDM
Autodesk® 3ds Max® Autodesk® 3ds Max® MasterClass
In this class I will explain and demonstrate advanced principles of hard surface prototyping using 3ds Max and Mudbox as a workflow solution in order to facilitate the creation of a complex engine array using rapidly developed prefabricated parts. Using the two applications side by side the end user will be able to rapidly develop precision level pieces suitable for the visualization industry.​
 

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