3ds Max 2015 is the perfect tool to get stuff done, and enjoy the process! 3ds Max 2015 delivers greater performance, better workflows, new modeling capabilities and a WYSIWYG experience. The new version makes it easier to tackle demanding entertainment projects and deadlines.
From your submissions and votes on 3ds Max User Voice to customer meetings, interactions at tradeshows and user group events, and a newly assembled advisory board, we’re listening to you. Your feedback is what drives 3ds Max!
Whether you work in VFX, motion graphics, games or design animation, 3ds Max 2015 helps you get stuff done faster! From accelerated viewport performance and better ActiveShade rendering to smoother workflows, it’s all about performance. With Point Cloud Support, Stereo Camera and more control in Populate, you have the tools that ninjas need for the real world!
|Maya||3ds Max||Mudbox||Motion Builder|
|Entertainment Creation Suite Ultimate|
|3ds Max Entertainment Creation Suite Standard|
Autodesk® MotionBuilder® 2015 software helps bring the big-budget motion capture and character animation capabilities to the masses with support for affordable, consumer-level motion capture devices and a library of pre-built moves to cover a number of commonly required animations.Learn more about MotionBuilder 2015
Autodesk® Mudbox® 2015 software delivers enhanced capabilities for real-world production workflows, with the ability to create topologically symmetrical meshes, new Sculpt Layer and Paint Layer groups that help make it easier to organize your work, and better interoperability with certain other 3D animation packages.Learn more about Mudbox 2015
Maya 2015 delivers on so many levels. From the small changes that make your everyday workflow smoother, to the new and exciting tools that will introduce you to a whole new way of working. Maya 2015 helps make dealing with complexity, simple.Learn more about Maya 2015
Join us for the Expert Challenge on March 26 and 27 for your chance to ask our 3ds Max Experts your questions live! Get your questions answered by Eddie Perlberg, Kelcey Simpson, Michael Russo and Chris Murray in our 3ds Max Development session and Chris Murray, Louis Marcoux and Martin Coven in our Tips & Tricks Session. We also have sessions on Mudbox and Maya – so head over the Expert Challenge page to submit your questions and add these exciting sessions to your calendar!Visit the Expert Challenge