Autodesk® 3ds Max®
Entertainment Creation Suite
Includes Autodesk® MotionBuilder® 2011 software for real-time character animation and Autodesk® Mudbox™ 2011 software for digital sculpting and 3D painting together with either Autodesk® Maya® 2011 or Autodesk® 3ds Max® 2011 3D modeling, animation, and rendering software in one cost-effective package.
What's New in 3ds Max 2011 Entertainment Creation Suite
3ds Max 2011
Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:
- Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.
- Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.
- Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.
- The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software.
- 3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.
MotionBuilder 2011
Autodesk® MotionBuilder® 2011 3D character animation software includes the following new and enhanced features:
- NVIDIA® PhysX® plug-in enables better creation of rag-doll simulations.
- Improved animation layers match the behavior of those in Maya 2009 and higher, and offer better interoperability.
- Skinned characters play back faster by using the computing power of the GPU.
- Updated native Autodesk® FBX® 2011 format support helps eliminate extra translation steps.
- Expanded Mocap samples provide access to data for various human body types and motion to help bring characters to life.
Mudbox 2011
Autodesk® Mudbox® 2011 digital sculpting and texture painting software includes the following new and enhanced features:
- Deform and pose models quickly and easily to change their design, access occluded regions, present them for approval, or prepare them for map extraction.
- Selectively edit and manipulate existing paint and photo-based layers with new image adjustment brushes.
- Transfer models and scene information between Mudbox 2011 and Maya 2011with a single click.
- Extract maps using a new Vector Displacement method and represent displacements that do not simply follow the normal: for example, forms with appendages, undercuts, folds and bulges.
- Import and export multiple layers in PSD files to leverage the Adobe® PhotoShop® toolset on more demanding projects.