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Autodesk® 3ds Max®
Entertainment Creation Suite

Includes Autodesk® MotionBuilder® 2011 software for real-time character animation and Autodesk® Mudbox 2011 software for digital sculpting and 3D painting together with either Autodesk® Maya® 2011 or Autodesk® 3ds Max® 2011 3D modeling, animation, and rendering software in one cost-effective package.

 
  Product Information  
 
 

What's New in 3ds Max 2011 Entertainment Creation Suite

3ds Max 2011

Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:

  • Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.
  • Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.
  • Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.
  • The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software.
  • 3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.

MotionBuilder 2011

Autodesk® MotionBuilder® 2011 3D character animation software includes the following new and enhanced features:

  • NVIDIA® PhysX® plug-in enables better creation of rag-doll simulations.
  • Improved animation layers match the behavior of those in Maya 2009 and higher, and offer better interoperability.
  • Skinned characters play back faster by using the computing power of the GPU.
  • Updated native Autodesk® FBX® 2011 format support helps eliminate extra translation steps.
  • Expanded Mocap samples provide access to data for various human body types and motion to help bring characters to life.

Mudbox 2011

Autodesk® Mudbox® 2011 digital sculpting and texture painting software includes the following new and enhanced features:

  • Deform and pose models quickly and easily to change their design, access occluded regions, present them for approval, or prepare them for map extraction.
  • Selectively edit and manipulate existing paint and photo-based layers with new image adjustment brushes.
  • Transfer models and scene information between Mudbox 2011 and Maya 2011with a single click.
  • Extract maps using a new Vector Displacement method and represent displacements that do not simply follow the normal: for example, forms with appendages, undercuts, folds and bulges.
  • Import and export multiple layers in PSD files to leverage the Adobe® PhotoShop® toolset on more demanding projects.

You can find complete product information on www.autodesk.com.