Pinning the Stackhttp://area.autodesk.comWed, 28 Sep 2016 13:39:05 UTC3ds Max - Open Subdiv or Turbosmooth? Whats the difference?chrismmurrayChris Murray explains the difference between the Open Subdiv modifier and the Turbosmooth modiferTue, 05 May 2015 16:19:36 UTChttp://area.autodesk.com/blogs/chrismurray/3ds-max---open-subdiv-or-turbosmooth3ds Max 2016 - Max Creation Graph. A learning experimentchrismmurraySee how the MCG actually operatesTue, 14 Apr 2015 15:19:23 UTChttp://area.autodesk.com/blogs/chrismurray/3ds-max-2016---max-creation-graph-a-learning-experimentUPDATE! Tweetorials six weeks in... what else would you like to see?chrismmurrayThis is summary of the past six tweetorials and a call for comments to use as source ideas for new ones!Thu, 30 Oct 2014 18:53:25 UTChttp://area.autodesk.com/blogs/chrismurray/tweetorials-six-weeks-in-what-would-you-like-to-seeIntroducing 3ds Max 'Tweetorials'chrismmurrayCatch up with latest last-bit-of-summer goings on with 3ds Max Technical Evangelist Chris Murray.Mon, 15 Sep 2014 09:50:08 UTChttp://area.autodesk.com/blogs/chrismurray/introducing-3ds-max-quottweetorialsquot3dsMax 2015 has been announced!chrismmurrayIts the most wonderful time of the year!! - Andy WilliamsTue, 18 Mar 2014 16:16:34 UTChttp://area.autodesk.com/blogs/chrismurray/3dsmax-2015-has-been-announcedLIVE Blog Day 2: CAVE Event at AU2013chrismmurrayI will be live blogging the sessions I attend while here at CAVE. Hopefully this will give you a flavor of what CAVE is about. I will also be tweeting photos and status' with the hastag #CAVE and #AU2013.Tue, 03 Dec 2013 15:51:41 UTChttp://area.autodesk.com/blogs/chrismurray/live-blog-cave-event-at-au2013-day-2LIVE Blog Day1: CAVE Event at AU2013chrismmurrayI will be live blogging the sessions I attend while here at CAVE. Hopefully this will give you a flavor of what CAVE is about. I will also be tweeting photos and status' with the hastag #CAVE and #AU2013.Mon, 02 Dec 2013 17:26:34 UTChttp://area.autodesk.com/blogs/chrismurray/live-blog-cave-event-at-au2013Modeling with Point Clouds in 3ds Max 2014.chrismmurrayCheck this contrived work flow for generating a model using a point cloud as a base reference object.Wed, 09 Oct 2013 16:20:23 UTChttp://area.autodesk.com/blogs/chrismurray/modeling-with-point-clouds-in-3ds-max-20143dsMax 2014 Enhanced UI and Mograph UIchrismmurraySee the new Enhanced UI in action and discover how to create your own custom menu systemsTue, 21 May 2013 14:41:44 UTChttp://area.autodesk.com/blogs/chrismurray/3dsmax-2014-enhanced-ui-and-mograph-ui3dsMax2014: Features and Improvements you might have missed.chrismmurrayThis post covers all the new and improved features in the 2014 Release of 3dsmax.Fri, 03 May 2013 13:31:35 UTChttp://area.autodesk.com/blogs/chrismurray/3dsmax2014-feature-and-improvements-you-might-have-missed3dsMax Tips and Tricks: Animated textures with a modifierchrismmurrayI show how to use a special modifier called Attribute Hold to control the animation of 3 different bitmaps on a single model.Thu, 31 Jan 2013 15:51:42 UTChttp://area.autodesk.com/blogs/chrismurray/3dsmax-tips-and-tricks-animated-textures-with-a-modifierModeling with spline cages and the Surface Modifier in 3ds MaxchrismmurrayThis post explores the principles of modeling 3D topology with a 2D spline method called “surface modeling.” In the first vide I provide a fundamental explanation and example of how to create these surfaces using splines and the Surface modifier and the Cross-Section modifier as well as the rules associated with them. In the second video, I show a basic work flow for creating an organic 3D object using splines and the aforementioned modifiers. I also explain how to control the type of topology generated and provide strategies for topology control. Skill level for these videos is beginner to intermediate.Thu, 06 Dec 2012 18:06:07 UTChttp://area.autodesk.com/blogs/chrismurray/modeling-with-spline-cages-and-the-surface-modifier-in-3ds-max3ds Max User Interface Primer for the New 3D ArtistchrismmurraySpend 15 minutes here and save hours off your 3ds Max learning curve. If you are new to 3ds Max, Technical Specialist Chris Murray provides a quick introduction to the orientation and layout of the 3ds Max UI and some of the psychology regarding how it works it the way it does. Follow Chris on twitter to find out when he releases more of his videos (@chrismmurray)Tue, 13 Nov 2012 15:47:11 UTChttp://area.autodesk.com/blogs/chrismurray/3ds-max-user-interface-primer-for-the-new-artistCASE STUDY: Network rendering vs Mental Ray’s Distributed Bucket Rendering.chrismmurrayHave you ever considered using Mental Ray and Distributed Bucket Rendering for multiple frames? Here is a case study where we look at some of the factors in a given scenario that made it a plausible and important time save over several hundreds of frames.Mon, 10 Sep 2012 14:55:08 UTChttp://area.autodesk.com/blogs/chrismurray/case-study-network-rendering-vs-mental-rays-distributed-bucket-renderingSIGGRAPH 2012 Cometh. What do YOU want to see?chrismmurrayIts upon us! Release the hounds! Let the Pilgrimage begin! See what I am working on... almost...Mon, 09 Jul 2012 14:40:04 UTChttp://area.autodesk.com/blogs/chrismurray/siggraph-2012-cometh3D Artist Profile: Ryan Tow, PUSHpixelchrismmurrayEveryone, please meet Ryan. Ryan Tow is a 3DS Max Design artist and Owner and Animator at PUSHPixel, LLC. He is doing some great work in Design Visualization. Check out his work and read about what makes him tick.Mon, 04 Jun 2012 17:47:56 UTChttp://area.autodesk.com/blogs/chrismurray/3d-artist-profile-ryan-tow-push-pixelSubmitting sessions for Autodesk University because its good Karma chrismmurrayHere are some tips on submitting classes for AU and explains why submitting would make you a better person. The deadline is May 22nd. Fri, 11 May 2012 20:00:00 UTChttp://area.autodesk.com/blogs/chrismurray/submitting_sessions_for_autodesk_university_because_its_good_karma3D Artist Profile: Jamie GwilliamchrismmurrayMeet Jamie Gwilliam! He's a prolific blogger and thought leader for all things 3dsMax... and he's a Max user.Fri, 20 Jan 2012 19:00:00 UTChttp://area.autodesk.com/blogs/chrismurray/3d_artist_profile_jamie_gwilliamBob Anderson, Sword Master, DieschrismmurrayIts not often a true master passes through our orbit. Wed, 28 Dec 2011 19:00:00 UTChttp://area.autodesk.com/blogs/chrismurray/bob_anderson_sword_master_diesProduction resources for the beginning, not the end.chrismmurray... because you have to start somewhere. Tue, 06 Dec 2011 19:00:00 UTChttp://area.autodesk.com/blogs/chrismurray/production_resources_for_the_beginning_not_the_end