Marc’s Blog http://area.autodesk.comThu, 29 Sep 2016 16:58:16 UTC“The Adventures of Tintin” Screening nicolasleduc“The Adventures of Tintin” Screening Thu, 15 Dec 2011 19:00:00 UTChttp://area.autodesk.com/blogs/mpetit/the_adventures_of_tintin_screeningEducation: Connecting Students and IndustryArea EditorEducation is huge priority at Autodesk across every vertical market we serve – not only at the university or professional level, but also in elementary and secondary levels, where computer graphics can help spark deeper interests in math, physics, science, visual arts and more. In M&E, we’ve been involved in many education initiatives—some that AREA readers might be aware of and others that may be new to you. Sun, 16 Oct 2011 20:00:00 UTChttp://area.autodesk.com/blogs/mpetit/education_connecting_students_and_industryThe VFX Legacy of Harry PotterArea EditorThe ‘boy-who-lived’ first graced the silver screen in November 2001, bringing J.K. Rowling’s literary wizarding world to life. Potter-mania was in full force and fans of the books eagerly lined up to see how the magical adventures would play out in the theater. Ten years and over B in box office later, the fantastical franchise concludes with the bittersweet release of the eighth and final film, not to mention a bona fide box office smash hit, Harry Potter and the Deathly Hallows: Part II. Tue, 19 Jul 2011 20:00:00 UTChttp://area.autodesk.com/blogs/mpetit/the_vfx_legacy_of_harry_potterWatching WebGLArea EditorEngineers have been tackling the complex technical challenge of bringing GPU hardware acceleration into web browsers to enable great looking 3D content on the web. It’s a logical effort since GPUs are now for the most part ubiquitous on all modern computers. With browser wars heating up, along with efforts to provide more robust online experiences, we’re seeing some interesting new technologies taking center stage. Tue, 31 May 2011 20:00:00 UTChttp://area.autodesk.com/blogs/mpetit/watching_webglProject Skyline: Bringing Artistry Into Game Runtime Area EditorFor the past three years we’ve been hard at work developing a new technology dubbed Project Skyline. We previewed Project Skyline at the Game Developers Conference (GDC) in San Francisco a few weeks ago, and were relieved to see that you responded with as much enthusiasm as we’ve had about it ourselves. Despite copious hours of research with our customers and countless interviews with artists, TDs and programmers in the field before diving into Project Skyline R&D, it’s always nerve wracking to debut a new piece of technology that you feel so passionately about — so much so that I literally came away from GDC and my first thought was “PHEW”! The concepts were incredibly well received. Wed, 09 Mar 2011 19:00:00 UTChttp://area.autodesk.com/blogs/mpetit/project_skyline_bringing_artistry_into_game_runtimeAward Season MusingsArea EditorAwards season is upon us. It’s been an interesting year for animation and visual effects. We’ve seen the maturation of the industry as a whole. There has been evidence in this year’s visual effects nominations of a more artful use of visual effects in service to a story, and animation is being recognized in the Best Picture category with Toy Story 3—these are all exciting developments for digital artists and for readers of our AREA blog. Tue, 08 Feb 2011 19:00:00 UTChttp://area.autodesk.com/blogs/mpetit/award_season_musings2010 Reflections and Looking AheadArea EditorIt’s that time of year when we look back at how far we’ve come and evaluate the goals we’re setting for the next year. While the economic hurdles of 2009 posed many challenges, 2010 is proof that the industry is on the mend. Mon, 06 Dec 2010 19:00:00 UTChttp://area.autodesk.com/blogs/mpetit/2010_reflections_and_looking_aheadStereo and the bleeding edgeArea EditorThe groundswell of enthusiasm over Stereo 3D (S3D) has pushed the entertainment industry into hyperdrive. Hollywood studios have announced S3D film releases at a dizzying pace and the same is ringing true for conversions of catalogue titles. Love it or hate it—S3D has been a boon to the entertainment industry and a driving force for new jobs around the world in production, visual effects, post-production and game development. Sat, 09 Oct 2010 20:00:00 UTChttp://area.autodesk.com/blogs/mpetit/stereo_and_the_bleeding_edgeAutodesk Toronto TourArea EditorMany of you enjoyed the tour of our 10 Duke headquarters in Montreal. As promised, here's a look inside our Toronto office. This is where a lot of the Maya and Mudbox magic happens. Thu, 27 May 2010 02:00:00 UTChttp://area.autodesk.com/blogs/mpetit/autodesk_toronto_tourOur 2011 Releases are “Suite”!Area EditorIt’s now public! Our 2011 line up of 3D products has been announced. Next month (April) will mark the first time we release the entire Autodesk Media & Entertainment portfolio of 3D products on the same date. Even though Maya, Softimage, Mudbox and MotionBuilder 2010 released just 6 months ago, we’ve been able bring you some very significant increases in performance and capabilities in the new 2011 versions. Tue, 09 Mar 2010 00:00:00 UTChttp://area.autodesk.com/blogs/mpetit/our_2011_releases_are_suiteAvatar and the future of digital entertainment creationArea EditorMy friends at AWN have given me a chance to speak about this incredible movie and what it means for us at Autodesk and for the industry... Thu, 11 Feb 2010 00:00:00 UTChttp://area.autodesk.com/blogs/mpetit/avatar_and_the_future_of_digital_entertainment_creation2009 is finishing on a roll! Area EditorIt’s been a rough year for all of us but it feels like we’re exiting 2009 with some great momentum. Seeing Call of Duty: Modern Warfare 2 destroy all sales records for an entertainment product felt great after some reports of sluggishness in the business. Also, it was a unique moment to watch more than 1500 Autodesk University attendees in Vegas grab their jaws off the floor after seeing over 30 minutes of Avatar footage in Dolby 3D! Avatar has not only driven some groundbreaking innovation for moviemaking; it is a fantastic immersive experience with an amazing story. Thu, 17 Dec 2009 19:23:20 UTChttp://area.autodesk.com/blogs/mpetit/2009_is_finishing_on_a_roll10 Duke Tour: Come on over…Area EditorA lot of people wonder what our facilities look like, so here’s a quick tour of our Media & Entertainment headquarters at 10 Duke Street in Old Montreal. Sun, 15 Nov 2009 20:23:02 UTChttp://area.autodesk.com/blogs/mpetit/10_duke_tour_come_on_overHeroes and the next generation.Area EditorRecently, I got to leave behind the yellow and red leaves of Canada for the blooming purple Jacarandas of Australia. It’s been great to enjoy a bit of spring as winter approaches fast here. Mon, 26 Oct 2009 23:39:52 UTChttp://area.autodesk.com/blogs/mpetit/heroes_and_the_next_generationOn InfrastructureArea EditorOur vision for Digital Entertainment Creation encompasses one of a scalable on-demand infrastructure that follows the ups and downs of real life production cycles... Thu, 17 Sep 2009 19:21:07 UTChttp://area.autodesk.com/blogs/mpetit/on_infrastructureWelcome to the AREA Virtual SIGGRAPHArea EditorWelcome to the AREA Virtual SIGGRAPH. We’ll be featuring live product demos from New Orleans, customer presentations, product videos, free master classes and more. Tue, 04 Aug 2009 01:24:51 UTChttp://area.autodesk.com/blogs/mpetit/welcome_to_the_area_virtual_siggraphLanding in the BlogosphereArea EditorIn his first video blog for AREA, Marc Petit, senior vice president, Media & Entertainment talks about the entertainment industry in these challenging times. He also addresses Autodesk’s focus on providing creative tools and enabling production efficiency, as well as a new initiative to help you, the artist, excel in your career. Mon, 27 Jul 2009 20:34:18 UTChttp://area.autodesk.com/blogs/mpetit/landing_in_the_blogosphere