The 3ds Max Bloghttp://area.autodesk.comRead blog posts from our expert Autodesk 3ds Max bloggers on AREA's official 3ds Max blog and learn everything you need to know about the product.Mon, 29 May 2017 07:36:41 UTCArnold and SSE 4.1 CPU RequirementsRendering AllianceThe Arnold renderer requires processors with SSE 4.1 or better or you will experience issues.Fri, 21 Apr 2017 09:09:51 UTChttp://area.autodesk.com/th.gen/?3/5gh14-7dmrs-sj78j-2x747:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/arnoldsse41Introducing 3ds Max 2018The 3ds Max Team3ds Max 2018 helps users work more efficiently and creatively with improvements from customizable workspaces, to simplified workflows, to Smart Asset Packaging which gives users the ability to create, share, and update portable assets that are flexible, connected, and react to changes in design data.Wed, 12 Apr 2017 08:07:15 UTChttp://area.autodesk.com/th.gen/?t/i7j6a-7uftj-kvham-a6117:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/3dsmax2018What's New in Rendering for 3ds Max 2018Rendering AllianceIntroducing MAXtoA 1.0 - the Arnold plugin for 3ds Max 2018.Wed, 12 Apr 2017 01:00:00 UTChttp://area.autodesk.com/th.gen/?a/j3rp7-8rtge-yez7u-55ew3:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/max2018renderingNew! MAXtoA Version 0.9.608Rendering AllianceIntroducing the latest release of our "MAXtoA" Arnold plug-in for 3ds Max 2017Fri, 20 Jan 2017 10:17:53 UTChttp://area.autodesk.com/blogs/the-3ds-max-blog/maxtoa093ds Max Feedback 2.0eperlberg3ds Max Feedback is getting a upgrade for the new yearWed, 04 Jan 2017 09:00:00 UTChttp://area.autodesk.com/th.gen/?a/era5b-43h1t-jjc6t-phihf:363x161d.pnghttp://area.autodesk.com/blogs/the-3ds-max-blog/3dsmaxfeedback3ds Max 2017.1eperlbergMartin Coven, one of the Product Designers for 3ds Max takes us on a tour of the new functionality, updates and fixes in 3ds Max 2017.1.Tue, 15 Nov 2016 09:00:00 UTChttp://area.autodesk.com/th.gen/?3/yn9un-kx8ru-9s4n2-ag520:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/3dsmax_2017_update1Introducing MAXtoA Version 0.80Rendering AllianceThe latest update to the Arnold plugin for 3ds Max 2017 includes a number of new features.Mon, 14 Nov 2016 11:46:33 UTChttp://area.autodesk.com/th.gen/?h/15e71-ci346-avwvv-2me5f:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/maxtoa-080Introducing MAXtoA Version 0.80Jenni O'ConnorThe latest update for MAXtoA - Arnold for 3ds Max - includes Photometric light support and Volume rendering.Sun, 13 Nov 2016 06:42:20 UTChttp://area.autodesk.com/blogs/the-3ds-max-blog/maxtoa-080xNew! MAXtoA Arnold Plugin Version 0.6Rendering AllianceThe first update to the new MAXtoA plugin, bringing new Arnold features to 3ds Max 2017.Thu, 29 Sep 2016 02:45:43 UTChttp://area.autodesk.com/th.gen/?7/e4pq1-9q39j-q7bkv-kqezh:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/maxtoa06More MCG Sample Tools for 3ds Max 2017Christopher DigginsWe've added 30 new sample MCG tools to the 3ds Max 2017 MCG sample pack on GitHub.Mon, 29 Aug 2016 11:54:15 UTChttp://area.autodesk.com/th.gen/?z/zn78q-6yk96-2z4z5-etav2:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/more_mcg_samplesAU Brazil 2016Rodrigo AssafM&E Track on AU Brazil 2016Wed, 10 Aug 2016 01:57:17 UTChttp://area.autodesk.com/th.gen/?m/r66qx-88s3v-cphh7-umsar:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/aubrazil2016Introducing Max to the Power of ArnoldRendering AllianceNew for 3ds Max 2017 SP2, one of the most requested plugings from Solid Angle, a new preview-release of the MAXtoA Arnold plugin. Now available free on the Solid Angle website www.solidangle.comTue, 26 Jul 2016 09:13:59 UTChttp://area.autodesk.com/th.gen/?i/nh0ff-v5ren-0x345-3wuv4:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/max-to-the-power-of-arnoldThey said it couldn't be doneeperlbergWelcome back PepeTue, 26 Jul 2016 09:00:00 UTChttp://area.autodesk.com/th.gen/?h/pg3t3-ivjrq-tntyt-8x8bu:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/maxtoaMax Creation Graph Samples for 3ds Max 2017Christopher DigginsWe've posted a new Max Creation Graph (MCG) sample pack for 3ds Max 2017.Sun, 03 Jul 2016 06:52:08 UTChttp://area.autodesk.com/th.gen/?3/gzh4i-nmr7e-pb8ug-wb75p:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/max-creation-graph-samplesPython Enhancements in 3ds Max 2017Christopher DigginsIn 3ds Max 2017 a lot of effort went into improving the Python scripting experience.Mon, 13 Jun 2016 12:49:40 UTChttp://area.autodesk.com/th.gen/?1/jgqyp-n70bx-43m61-43zdj:363x161d.jpghttp://area.autodesk.com/blogs/the-3ds-max-blog/python-in-3ds-max-2017Max Creation Graph: The Year in ReviewChristopher DigginsIt's been a fun year for the MCG team.The community response has been overwhelming, and we've seen things done with MCG that I never anticipated!Mon, 18 Apr 2016 16:03:58 UTChttp://area.autodesk.com/blogs/the-3ds-max-blog/max-creation-graph-the-year-in-reviewIntroducing 3ds Max 2017eperlbergFor another year, the 3ds Max Development team has been working overtime to bring you our 3rd installment of 3ds Max 2017. It all started with Extension 1 in August, continued in December with Extension 2 and now comes together with 3ds Max 2017. For those who are not aware, extensions are available as an added benefit to our Subscription customers. Let me now introduce you to the rest of 3ds Max 2017.Mon, 18 Apr 2016 16:01:59 UTChttp://area.autodesk.com/blogs/the-3ds-max-blog/introducing-3ds-max-2017What's New for Rendering in 3ds Max 2017Rendering AllianceThe Rendering team has been quite busy this past year, and we have a number of goodies for you in this latest release. This first blog post for 3ds Max 2017 will cover the highlights of the new features, and we’ll be following up in coming weeks with in-depth looks at some of the major new features.Mon, 18 Apr 2016 16:01:50 UTChttp://area.autodesk.com/blogs/the-3ds-max-blog/what039s-new-for-rendering-in-3ds-max-2017Autodesk 3ds Max Asset Library 1.1eperlbergThe Autodesk 3ds Max Asset Library gets some cool new functionality.Thu, 14 Apr 2016 08:09:53 UTChttp://area.autodesk.com/blogs/the-3ds-max-blog/autodesk-3ds-max-asset-library-11Emulating a Particle System using MCGChristopher DigginsUsing a Max Creation Graph geometry tool we can decently emulate a particle system as this tool made by one of our interns shows.Sat, 06 Feb 2016 13:21:39 UTChttp://area.autodesk.com/blogs/the-3ds-max-blog/emulating-a-particle-system-using-mcg