Sweat, Swearing & Tears
Meet the team behind Cupcakes & Critters in the latest chapter of Autodesk’s documentary series on indie game makers.
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Jon Landau AU video

On December 1st 2009, Jon Landau, the Academy-Award winning producer who partnered with James Cameron on Titanic, attended Autodesk University in Las Vegas to talk about the duo’s latest film Avatar, made entirely in stereoscopic 3D. Cameron and Landau made the “impractical possible” by developing a new motion picture production environment and with the help of certain Autodesk technologies created a story made up of live action, motion capture and digital characters. Watch the video.

NPR Interview with James Cameron about Avatar

National Public Radio (NPR) interview filmmaker James Cameron about his latest 3D sci-fi epic Avatar. Cameron describes how the Avatar team used visual effects and performance capture technology, including Autodesk® MotionBuilder® software. Listen to the interview.

Virtual Moviemaking (White Paper)

This White Paper will help directors, production designers, art directors, visual effects supervisors, cinematographers, and other film professionals better understand the concept of “Virtual Moviemaking”. The information will help you gain greater creative control and input into the entire production process – including digital production processes.

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Academy Award nomination announcements

On February 2, 2010, following the Academy Award nomination announcements, KPIX, SF-based CBS affiliate interviewed Autodesk’s Mary Beth Haggerty about Autodesk software and its connection to the Academy Awards. Mary Beth explained how MotionBuilder and Maya were used for “Avatar.” She also pointed out that for the 15th consecutive year, the Best Visual Effects nominees have all been shaped with Autodesk software, and that Autodesk itself has been awarded several technical achievement awards.

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Avatar and the Future of Digital Entertainment

In this Animation World Network article, Autodesk’s Marc Petit highlights Avatar’s significance to the entertainment industry. Petit covers virtual moviemaking, the evolution of believable characters, S3D, convergence, collaborative and concurrent workflows, and the ongoing journey toward truly virtual production.

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