Autodesk 3ds Max
Blogs by Autodeskers
When 3DS MAX 2014 is launched, you see: Autodesk Exchange Store Error Messages followed by other error messages.
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
Some exciting updates are coming soon
The post describes the change in default mental ray thread priority and how to change this for rendering and Backburner rendering.
We recently visited The Vanity, a Toronto-based post production company and Flame customer specializing in TV commercials. We talked with Naveen Srivastava and Sean Cochrane, Flame artists, co-owners and partners about how they meet tight deadlines without compromising creativity.
Matt Estela is a lighting lead at Animal Logic, Australia's premier film, animation and visual effects studio. He has been working in 3D animation since 2001, starting in broadcast design before moving to freelance commercial work in London for several years. Currently a lighting lead on The Lego Movie due for release in 2014, Matt's recent film credits include The Great Gatsby and Happy Feet 2, on both of which he was a Lighting Lead. Having used Autodesk Maya since v2, Matt's experience with the software has seen him gain a comprehensive knowledge of almost every module, including modelling, rigging, FX, tracking, and of course, lighting and rendering.
Stage automation plays an important role in live entertainment events from music shows to Cirque du Soleil. What may come as a surprise is that thanks to a plug-in from Stage Technologies 3ds Max is playing an increasingly important role in designing, simulating, and visualizing live event automation.
This post covers all the new and improved features in the 2014 Release of 3dsmax.
A very short hot tip showing you how to use the pixel grid and snapping to keep your node trees tidy. A useful practical tip.
Check out some new Gameware presentations from the Gameware User Summit in Seoul Korea.