Blogs by Autodeskers
A quick post about saving and loading batch render jobs
Using a Max Creation Graph geometry tool we can decently emulate a particle system as this tool made by one of our interns shows.
Matthew is back with three new videos on using Autodesk's Stingray game engine, including a short 20 minute overview of Stingray, nearly 2 hours of video on using Lua and C++ in Stingray, and a short intro to vehicle physics in Stingray.
Jos Stam wrote a book on the Art of Fluid Animation
In this post, we look at the fundamental concepts related to creating MCG geometry based on existing objects in the scene. We show how these ideas can be applied to hang wires between the vertices of two separate objects, and how to create geometry using the world space information of point helpers.
Bonus Tools for Maya LT has been one of the most requested improvements on the user forums. I'm happy to announce that it's finally available Maya LT.
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
A first stab at mapping colours from a bitmap onto objects.
Interview with one of the CGI Team from TV Globo - Rio de Janeiro, Brazil. They have achieved an amazing opening for Formula 1 using 3DS Max and Maya 2016. Check it out!
In this post, we cover different approaches to deploying MCG tools and compounds onto different machines. You can use this guide to render your MCG creations on networked instances of 3dsMax, or to distribute the latest versions of your tools to your technical artists.