Posted yesterday by Christopher Diggins on 3D SDK and Scripting Mayhem
It is well known that pixel shaders are an important tool for controlling how 3D models appear when rendered, but it is less well known that they can also be used for image effects in tools like Autodesk Smoke and Autodesk Flame. This article is a gentle introduction to pixel shaders (also known as fragment shaders) in GLSL.
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Posted 2 days ago by Rodrigo Assaf on CG Samba
Dicas para fotografar para o 123D Catch
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Posted 3 days ago by Toonman on maxTD
In this first Vlog, we will look at how to create Image-Based Force Fields in MassFX.
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Posted 4 days ago by Rodrigo Assaf on CG Samba
Hello World!
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Posted 6 days ago by MaxStation on MaxStation
Workaround for the 'something that's not a socket error'
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Posted 6 days ago by STLR on My Oh Maya!
Check out my new Maya 2013 webcast later this week. I'll be covering a bunch of new features in the context of creating animation for game characters.
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Posted last week by Darren Brooker on You and M&E
Greenpeace completes crowd funding for the new Rainbow Warrior in record time via a rich 3D campaign site courtesy of DDB Paris
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Posted last week by chrismmurray on Max Nation
Here are some tips on submitting classes for AU and explains why submitting would make you a better person. The deadline is May 22nd.
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Posted last week by MaxStation on MaxStation
You may get unpredictable results when you render Surface Maps in 3ds Max 2013
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Posted last week by MaxStation on MaxStation
Product Update 6 for 3ds Max 2012 and 3ds Max Design 2012 is available
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