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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Autodesk® Toxik™
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Autodesk® Stitcher™
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Autodesk® ImageModeler™
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Autodesk® Sketchbook® Pro
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3D Roadie | Shawn Hendriks
Shawn Hendriks is the Community and Video Production Manager for Autodesk and has worked in the 3D industry for 14 years. Shawn's first job with Autodesk was as 3ds Max demo
artist for Canada. Over the years he has been responsible for everything from creating feature videos and customer video profiles to demos and presentations. He now manages the
teams responsible for the AREA. Thanks to the nature of his job, Shawn has spent a lot of time visiting and talking with top Autodesk clients in many fields about their work,
problems and successes.
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Mayalicious | Cory Mogk
Cory is the Technical Product Manager for Maya. He's been doing 3D since DOS was pervasive and IRIX was high-end. He's worked in production doing games, film, video and
design/viz. Cory has been a consultant and a trainer, writing much of the original Maya courseware and PowerAnimator before that. Cory likes to wear a t-shirt that says "geek."
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Maxed Out | Ken Pimentel
Ken Pimentel is the Director of Visual Communication Solutions within Autodesk's Media & Entertainment division, responsible for guiding 3ds Max, Project Newport, Mudbox,
ImageModeler, Stitcher and FBX solutions. Ken holds a BS of Electrical and Computer Engineering degree from the University of California at Davis and is the coauthor of the book
"Virtual Reality: Through the New Looking Glass.
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Duncan’s Corner | Duncan Brinsmead
Duncan Brinsmead is a principal scientist with Autodesk. He is the creator of Maya Paint Effects, Maya Hair, Maya Toon, and also worked extensively on Maya Fluids and nCloth.
Duncan holds an MA in Music Performance from Juilliard and enjoys playing piano as well as creating digital realizations of symphonic works in his spare time. The nuances and
sensibilities from his musical background certainly find expression in all aspects of his work.
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Everything in Real Time | Kevin O'Neal
Kevin O'Neal is the product designer for MotionBuilder; responsible for taking your requirements and turning them into the specifications we use to build the software. He has
been working with the software now for over 8 years starting back in the days when it was still known as Filmbox. Kevin holds an M.S. in Computer Graphics Technology from Purdue
University, where he worked on incorporating real-time computer graphics into live performances such as modern dance and theatre.
This blog will provide insight on all things MotionBuilder; from announcements, to cool tips/tricks and interesting workflows in the software.
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Taking it to the Max! | Shane Griffith
Shane Griffith is a Product Manager with Autodesk, currently responsible for Autodesk 3ds Max and 3ds Max Design. Prior to becoming PM for 3ds Max Shane worked several years
within the Autodesk sales team as a Technical Specialist for Games and prior to that he worked in the industry as a Technical Art Director. As a well respected product
specialist Shane is now tasked with blending that hands-on experience with his industry and customer knowledge into product strategy for 3ds Max.
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Louis Marcoux Blog | Louis Marcoux
Louis has been a 3D technical artist and software developer since 1994. He joined Discreet Logic in 1998 where he has been involved in the broadcast graphics industry for 6
years before joining the 3ds max team in Montreal, now part of Autodesk Canada. Currently he specializes in 3ds max and Combustion.
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Captain Proton | Dave Lajoie
Dave Lajoie is product designer rendering for Maya. He joined Autodesk 3 years ago, working on Toxik and Maya. Dave has long history working with mental ray technology (over 13
years), where 10 years working on XSI mental ray integration. Rendering is his passion, spending numerous hours looking at natural light phenomenon, decomposing its behavior to
digitally recreate it. Pixels and Photons, what a delightful blend.
This blog will provide insight on Maya Rendering by providing tips and tricks, production techniques for Maya Rendering.
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Mudbox Blog | Dave Cardwell
Dave Cardwell is a Co-Creator of Mudbox and Product Designer at Autodesk. Dave has worked across the Automotive Design, Film and Games industries for the past 10 years. Prior
work credits include Ford Motor company, Lord of the Rings films, King Kong the movie and Electronic Arts.
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The 3ds Max SDK Blog | Christopher Diggins
The 3ds Max SDK blog is hosted by Christopher Diggins the documentation writer for the 3ds Max SDK. Christopher will be writing about various topics related to plug-in
development for 3ds Max and using the 3ds Max SDK, with occasional gust-posts and interviews with 3ds Max experts.
Before joining Autodesk in September 2008, Christopher was an SDK writer for Microsoft, and before that a freelance programmer and writer. Christopher has written numerous
article for Doctor Dobbs Journal and the C++ Users Journal, and co-authored the C++ Cookbook from O'Reilly. Christopher is a programming language geek, and in his spare time
likes to implement programming languages with cute names like "Cat" and "Heron".
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