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Blogs by Autodeskers

The Function Connector: Part 2 - Building MCG Functions
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The Function Connector: Part 2 - Building MCG Functions

Posted yesterday by mcgblog on The Max Creation Graph Blog

Software: Autodesk 3ds Max ,

Industry: Education ,

In this post, we'll cover some techniques to help you build your own MCG graphs and functions.

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The Function Connector: Part 1 – Reading MCG Functions
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The Function Connector: Part 1 – Reading MCG Functions

Posted yesterday by mcgblog on The Max Creation Graph Blog

Software: Autodesk 3ds Max ,

Industry: Education ,

In this inaugural post, we'll take a look at the basics of how to identify and read an MCG function.

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UPDATED: Where is my Stingray menu?
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UPDATED: Where is my Stingray menu?

Posted last week by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

You've installed both Extension 1 and Stingray and would like to play with the new Live Link feature ... but where is the Stingray menu in 3ds Max 2016?

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Maya Monday - XGen textures from Photoshop
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Maya Monday - XGen textures from Photoshop

Posted last week by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Education ,

A quick tutorial on how to use Photoshop or UV textures with XGen in Maya 2016.

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Are you ready for some BonusTools?
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Are you ready for some BonusTools?

Posted last week by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

Maya BonusTools 2016 - Check out a review of some of the new tools from the latest release... and if you haven't installed the latest version go do it now!

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Maya Bonus Tools Resource Page - New updates and tutorials!
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Maya Bonus Tools Resource Page - New updates and tutorials!

Posted last week by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video ,

Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.

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Exporting objects to IGES
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Exporting objects to IGES

Posted last week by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

By default not all objects are included when you export to IGES, here is a bit of background and a small script to export all/selected objects to IGES in 3ds Max 2015/2016

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Autodesk Vision Series - Leveraging the Cloud
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Autodesk Vision Series - Leveraging the Cloud

Posted last week by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

In this session, we'll discuss the cloud and the increasingly critical role it will play in media and entertainment.

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Using Bullet Physics in Max Creation Graph
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Using Bullet Physics in Max Creation Graph

Posted last week by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

In 3ds Max 2016 Extension 1 a set of new operators were added to Max Creation Graph (MCG) to enable the creation of rigid body simulations using the Bullet physics library. Here are a couple of samples to help you get started.

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Autodesk University Brazil 2015
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Autodesk University Brazil 2015

Posted last week by Rodrigo Assaf on CG Samba

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Smoke , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization , Education ,

Autodesk University Brazil 2015 - 3thrd of September in WTC São Paulo - Brazil

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