Autodesk AREA Blogs

Blogs by Autodeskers

MAXscript: saving and loading batch render jobs
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MAXscript: saving and loading batch render jobs

Posted 4 days ago by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization , Education ,

A quick post about saving and loading batch render jobs

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Emulating a Particle System using MCG
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Emulating a Particle System using MCG

Posted 7 days ago by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Design Visualization ,

Using a Max Creation Graph geometry tool we can decently emulate a particle system as this tool made by one of our interns shows.

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Stingray Intro Videos
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Stingray Intro Videos

Posted last week by p1ut0nium on Game On

Software: Autodesk Maya , Autodesk Maya LT , Autodesk Stingray ,

Industry: Games ,

Matthew is back with three new videos on using Autodesk's Stingray game engine, including a short 20 minute overview of Stingray, nearly 2 hours of video on using Lua and C++ in Stingray, and a short intro to vehicle physics in Stingray.

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The Art of Fluid Animation
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The Art of Fluid Animation

Posted last week by Cory Mogk on Mr. Entertainment

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Creative Finishing , Professional Video ,

Jos Stam wrote a book on the Art of Fluid Animation

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World Space Effects
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World Space Effects

Posted 28 January 2016 10:01 pm by mcgblog on The Max Creation Graph Blog

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization , Education ,

In this post, we look at the fundamental concepts related to creating MCG geometry based on existing objects in the scene. We show how these ideas can be applied to hang wires between the vertices of two separate objects, and how to create geometry using the world space information of point helpers.

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Bonus Tools for Maya LT (with bug fixes)
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Bonus Tools for Maya LT (with bug fixes)

Posted 26 January 2016 10:09 pm by STLR on My Oh Maya!

Software: Autodesk Maya LT ,

Industry: Games ,

Bonus Tools for Maya LT has been one of the most requested improvements on the user forums. I'm happy to announce that it's finally available Maya LT.

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Maya Bonus Tools Resource Page - Maya LT version now available!
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Maya Bonus Tools Resource Page - Maya LT version now available!

Posted 26 January 2016 10:08 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Professional Video ,

Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.

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MAXScript - proof of concept for setting colours based on a animated bitmap
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MAXScript - proof of concept for setting colours based on a animated bitmap

Posted 21 January 2016 12:55 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization , Education ,

A first stab at mapping colours from a bitmap onto objects.

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Formula 1 - TV Globo
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Formula 1 - TV Globo

Posted 18 January 2016 5:12 pm by Rodrigo Assaf on CG Samba

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Creative Finishing , Professional Video , Design Visualization , Education ,

Interview with one of the CGI Team from TV Globo - Rio de Janeiro, Brazil. They have achieved an amazing opening for Formula 1 using 3DS Max and Maya 2016. Check it out!

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The MCG Network Deployment Guide
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The MCG Network Deployment Guide

Posted 15 January 2016 8:00 pm by mcgblog on The Max Creation Graph Blog

Software: Autodesk 3ds Max ,

Industry: Education ,

In this post, we cover different approaches to deploying MCG tools and compounds onto different machines. You can use this guide to render your MCG creations on networked instances of 3dsMax, or to distribute the latest versions of your tools to your technical artists.

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