Blogs by Autodeskers
In this video, I explain the workflow to convert your .bif files to .prt. It's quite simple, but there's a few things to help you set up your environment that will make your life much easier.
A quick demo teaching you how to turn XGen primitive splines into real geometry.
I demo of how to make a field of grass and weeds using XGen expressions to control the instanced Archives. I also cover some tips and tricks on working with large face counts in VP2.
Check out a demo of some of the new UV Editing features in Maya 2016 as well as BonusTools 2016.
A quick lesson on how to use XGen to create a braided ponytail.
Check out how to create crowd waves using the new animation presets and animation offsets in 3ds Max 2016 Extension 1!
In this post, we'll cover some techniques to help you build your own MCG graphs and functions.
In this inaugural post, we'll take a look at the basics of how to identify and read an MCG function.
You've installed both Extension 1 and Stingray and would like to play with the new Live Link feature ... but where is the Stingray menu in 3ds Max 2016?
A quick tutorial on how to use Photoshop or UV textures with XGen in Maya 2016.