Blogs by Autodeskers
3ds Max 2016 Extension 2 has arrived. With new features to MCG, to new Map types, to "one click" 3D Printing. There's a little something for everyone.
Instead it'll use a default light
A possible explanation for this situation is related to what's hidden in the scene file.
Causes possibly unwanted but realistic changes in field of view.
A great interview with Chris Landreth on his experiences in the animation industry
A quick demo on how to get nDynamics to work with Parallel Rig Evaluation for faster performance in
In this post, we look at how to use transformation matrices in MCG to create horns.
Got a super cool new workstation this week!!!! Check out the performance improvements I am getting on the HP z840 in Maya 2016.
Collaborate in 3ds Max 2016 more efficiently, XRef offers improved stability and non-destructive workflows
Cut, trim and edit the stories of your design directly in 3ds Max 2016 with the new Camera Sequencer