Autodesk Masters Nominations
Know someone whose work and contribution to the 3D industry and community deserves recognition? Nominate them before July 31st!
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Shawn Hendriks

3D Roadie | Shawn Hendriks

Shawn Hendriks is the Community and Video Production Manager for Autodesk and has worked in the 3D industry for 14 years. Shawn's first job with Autodesk was as 3ds Max demo artist for Canada. Over the years he has been responsible for everything from creating feature videos and customer video profiles to demos and presentations. He now manages the teams responsible for the AREA. Thanks to the nature of his job, Shawn has spent a lot of time visiting and talking with top Autodesk clients in many fields about their work, problems and successes.

Latest Blog Post

  • Posted: May 31, 2009
    Views: 5567
    Comments: 38
  • The latest AREA update

    Well the dust is finally settling and you can now wander around the newest iteration of the AREA. We made a number of updates to both the skins you see and of course the underlying engine which you don't.

Cory Mogk

Mayalicious | Cory Mogk

Cory is the Technical Product Manager for Maya. He's been doing 3D since DOS was pervasive and IRIX was high-end. He's worked in production doing games, film, video and design/viz. Cory has been a consultant and a trainer, writing much of the original Maya courseware and PowerAnimator before that. Cory likes to wear a t-shirt that says "geek."

Latest Blog Post

Ken Pimentel

Maxed Out | Ken Pimentel

Ken Pimentel is the Director of Visual Communication Solutions within Autodesk's Media & Entertainment division, responsible for guiding 3ds Max, Project Newport, Mudbox, ImageModeler, Stitcher and FBX solutions. Ken holds a BS of Electrical and Computer Engineering degree from the University of California at Davis and is the coauthor of the book "Virtual Reality: Through the New Looking Glass.

Latest Blog Post

  • Posted: Jun 24, 2009
    Views: 224
    Comments: 1
  • TurboSquid and Habitat for Humanity volunteers

    For those of you travelling to SIGGRAPH in New Orleans, you might consider helping out with Habitat for Humanity and volunteering a few hours. TurboSquid is organizing an effort. Read more about it.

Duncan Brinsmead

Duncan’s Corner | Duncan Brinsmead

Duncan Brinsmead is a principal scientist with Autodesk. He is the creator of Maya Paint Effects, Maya Hair, Maya Toon, and also worked extensively on Maya Fluids and nCloth. Duncan holds an MA in Music Performance from Juilliard and enjoys playing piano as well as creating digital realizations of symphonic works in his spare time. The nuances and sensibilities from his musical background certainly find expression in all aspects of his work.

Latest Blog Post

  • Posted: Apr 30, 2009
    Views: 3225
    Comments: 7
  • Farnsworth House Render

    Alessandro Prodan has created one of the most natural looking foliage renders I've yet seen, using Maya Paint Effects rendered in Mental Ray. http://marlas.cgsociety.org/gallery/

Kevin O'Neal

Everything in Real Time | Kevin O'Neal

Kevin O'Neal is the product designer for MotionBuilder; responsible for taking your requirements and turning them into the specifications we use to build the software. He has been working with the software now for over 8 years starting back in the days when it was still known as Filmbox. Kevin holds an M.S. in Computer Graphics Technology from Purdue University, where he worked on incorporating real-time computer graphics into live performances such as modern dance and theatre.

This blog will provide insight on all things MotionBuilder; from announcements, to cool tips/tricks and interesting workflows in the software.

Latest Blog Post

  • Posted: Apr 20, 2009
    Views: 1003
    Comments: 2
  • It’s spring in Montreal!

    We've had a bunch of product updates... check this out to see how this affects MotionBuilder! Plus, another python tip...

Shane Griffith

Taking it to the Max! | Shane Griffith

Shane Griffith is a Product Manager with Autodesk, currently responsible for Autodesk 3ds Max and 3ds Max Design. Prior to becoming PM for 3ds Max Shane worked several years within the Autodesk sales team as a Technical Specialist for Games and prior to that he worked in the industry as a Technical Art Director. As a well respected product specialist Shane is now tasked with blending that hands-on experience with his industry and customer knowledge into product strategy for 3ds Max.

Latest Blog Post

  • Posted: May 22, 2009
    Views: 977
    Comments: 4
  • 3ds Max 2010 Hotfix 2009.05.19 Update

    In our continued effort to provide more immediate fixes to common problems we have released another Hotfix update today. A large focus of this hotfix was to improve some of the legacy Undo clearing problems that customers have reported.

Louis Marcoux

Louis Marcoux Blog | Louis Marcoux

Louis has been a 3D technical artist and software developer since 1994. He joined Discreet Logic in 1998 where he has been involved in the broadcast graphics industry for 6 years before joining the 3ds max team in Montreal, now part of Autodesk Canada. Currently he specializes in 3ds max and Combustion.

Latest Blog Post

  • Posted: May 11, 2009
    Views: 601
    Comments: 2
  • CAT Part 3 has been posted

    I have uploaded 4 new videos on CAT. They cover CAT interoperablity and crowds.

Dave Lajoie

Captain Proton | Dave Lajoie

Dave Lajoie is product designer rendering for Maya. He joined Autodesk 3 years ago, working on Toxik and Maya. Dave has long history working with mental ray technology (over 13 years), where 10 years working on XSI mental ray integration. Rendering is his passion, spending numerous hours looking at natural light phenomenon, decomposing its behavior to digitally recreate it. Pixels and Photons, what a delightful blend.

This blog will provide insight on Maya Rendering by providing tips and tricks, production techniques for Maya Rendering.

Latest Blog Post

  • Posted: May 13, 2009
    Views: 706
    Comments: 3
  • Maya Bokeh Lens Shader

    This is a document providing a quick overview of the Bokeh shader in Maya. I would like to thanks Ash Aiad for the document. Ash is part of the product support team. I will need at some point to give him a sidekick name :) Thanks Ash for your contribution.

Dave Cardwell

Mudbox Blog | Dave Cardwell

Dave Cardwell is a Co-Creator of Mudbox and Product Designer at Autodesk. Dave has worked across the Automotive Design, Film and Games industries for the past 10 years. Prior work credits include Ford Motor company, Lord of the Rings films, King Kong the movie and Electronic Arts.

Latest Blog Post

Christopher Diggins

The 3ds Max SDK Blog | Christopher Diggins

The 3ds Max SDK blog is hosted by Christopher Diggins the documentation writer for the 3ds Max SDK. Christopher will be writing about various topics related to plug-in development for 3ds Max and using the 3ds Max SDK, with occasional gust-posts and interviews with 3ds Max experts.
Before joining Autodesk in September 2008, Christopher was an SDK writer for Microsoft, and before that a freelance programmer and writer. Christopher has written numerous article for Doctor Dobbs Journal and the C++ Users Journal, and co-authored the C++ Cookbook from O'Reilly. Christopher is a programming language geek, and in his spare time likes to implement programming languages with cute names like "Cat" and "Heron".

Latest Blog Post

  • Posted: May 08, 2009
    Views: 552
    Comments: 2
  • 3ds Max SDK … using what library when

    We are looking into better ways to document the 3ds Max SDK mapping of what API element goes with what library (.lib) file, so that you only link what you must with your plug-in. For now this excel sheet should help.