Posted yesterday by MaxStation on MaxStation
Quick overview on how to create a MAXScript to select all objects that have UVW Map modifiers
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Posted 3 days ago by STLR on My Oh Maya!
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page ( !! BonusTools 2013 is now available for download !! )
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Posted 3 days ago by Toonman on maxTD
maxTD now lives on Vimeo too!
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Posted 3 days ago by Christopher Diggins on 3D SDK and Scripting Mayhem
Today I'm sharing the source code of the MaxSharp library as a sample of how to use the 3ds Max 2013 .NET SDK.
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Posted 4 days ago by STLR on My Oh Maya!
At long last Maya BonusTools 2013 is out the door. Check out a couple of the new tools that are in this latest release.
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Posted 4 days ago by Rodrigo Assaf on CG Samba
Preview Siggraph 2012
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Posted 5 days ago by visualz on Amalgamation
There is a small issue with 3ds Max 2013 and its new feature called State Sets. As it shipped, 3ds Max 2013 state Sets cannot naively record a flag to enable or disable network rendering. This is due to the fact that this is no longer a check box "flag". This short video shows a quick, band-aid fix to enable users to work with State Sets in 3ds Max 2013 and opt to use network rendering or not with the click of a button.
enjoy!
//gD
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Posted 6 days ago by Darren Brooker on You and M&E
The epic success of Nike's Write the Future was a hard act to follow, but Wieden + Kennedy London has followed it with an equally epic spot for Euro 2012
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Posted 6 days ago by MaxStation on MaxStation
Information on the Agile strategy for 3ds Max / Design Product Updates
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Posted last week by Christopher Diggins on 3D SDK and Scripting Mayhem
It is well known that pixel shaders are an important tool for controlling how 3D models appear when rendered, but it is less well known that they can also be used for image effects in tools like Autodesk Smoke and Autodesk Flame. This article is a gentle introduction to pixel shaders (also known as fragment shaders) in GLSL.
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