Blogs by Autodeskers
BonusTools for Maya 2016 Ext 2 is now available for download. Check out a few new tools from the latest update.
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
This post is by Paul Kind, Indie Evangelist on the Autodesk games team. In this project, Paul gives an example of using ShaderFX materials and lighting in Stingray to create a luxurious environment right with textures of wood, leather, marble, and more. Follow Paul kind on Twitter @PaulKind3D.
When editing animation IK systems in 3dsMax 2017, the IK solver does not properly follow the end effector animation due to the TMCache setting.
Join us in New York and Atlanta for consecutive weeks of Maya 2016 Ext 2 presentations. May 3rd and May 12th.
Check out a detailed review of the many symmetrical modeling workflow improvements from Maya 2016 Extension 2
A tip from the release notes
a possible solution for the dreaded 1603/1619 error...
Matthew has recorded his GDC 2016 session on creating VR content in Stingray using the Oculus SDK.
See a detailed review of the many modeling improvements that were made in Maya 2016 Extension 2