Autodesk 3ds Max
Erik Nash began his career in 1979 on the film STAR TREK: THE MOTION PICTURE. He joined Digital Domain in 1995 and work on projects like APOLLO 13, TITANIC or KUNDUN. He then became VFX supervisor and take care of the effects of films like RED PLANET, I ROBOT, PIRATES OF THE CARIBBEAN: AT WORLD’S END. In the following interview, he talks about his work on REAL STEEL.
After telling us about his work on ABDUCTION, Greg Liegey is back on The Art of VFX to explain his work on TOWER HEIST.
Jesper Kjolsrud began his career on the film THE BORROWERS. After working 10 years in London with MPC and Double Negative on films such as PITCH BLACK, STALINGRAD, THE CHRONICLES OF RIDDICK or 10,000 BC. In 2009, Jesper joined teams Image Engine in Vancouver. He will work on the films DISTRICT 9, GREEN ZONE or THE LOSERS. In the following interview, he talks about his work on THE THING.
Jay Randall started his career in 1997 working on GODZILLA. He then worked on films like THE FIFTH ELEMENT, PEARL HARBOR or TITANIC. In 2005, he founded the studio BarXseven in Montreal and work as a VFX supervisor on films like TRANSPORTER 2 or STRANGER THAN FICTION. In the following interview, he talks about his work on IMMORTALS.
Takashi Yamazaki started his career in 1986 at Shirogumi as a model artist, then it will work as a VFX designer before becoming director. It will directs movies like JUVENILE, RETURNER or DEMON WARRIOR 3. He is the VFX supervisor for most of his films. In the following interview, he talks about his work on the space opera SPACE BATTLESHIP YAMATO.
Rob Duncan has worked for nearly 15 years at Framestore. He has participated in projects like LOST IN SPACE, THE BEACH or STALINGRAD. As a VFX supervisor, he worked on films such as BLADE II, UNDERWORLD, AUSTRALIA or WHERE THE WILD THINGS ARE. In the following interview, he talks about his work on JOHNNY FRANÇAIS REBORN.