Posted 29 April 2011 8:00 pm by Bill Ennis on Flame Premium can do that
With the convergence of Grading, Finishing and Creative Tools in Flame Premium 2012, and the fact that Finishing Artists now have access to more 3D data deeper into the post production process, Flame Premium allows for more sophisticated Look Development by taking Total Control over Light and Atmosphere in 3D space.
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Posted 6 March 2011 7:00 pm by Bill Ennis on Flame Premium can do that
Today Autodesk is announcing the 2012 versions of its Digital Entertainment Creation products. While each product has plenty of new features and creative capabilities, the most exciting new tools are in Flame Premium 2012 centered on the creative concept of relighting.
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Posted 23 December 2010 7:00 pm by Bill Ennis on Flame Premium can do that
The convergence of color grading and visual effects can open new opportunities for creative finishing artists. Check out this 4-part video series to see why Flame Premium is Autodesk's ultimate finishing toolset.
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Posted 28 October 2010 8:00 pm by Bill Ennis on Flame Premium can do that
Trade shows are a big part of the life of a Technical Specialist at Autodesk. It's our chance to reunite our global team, create new content and demonstrate the new releases of the software to customers face to face. It's also an opportunity to connect with the Product Design team in Montreal at what we call "Boot Camp". Like the name implies, it's a very intense and ambitious exercise but one that propels us into the show and gives us the product knowledge and energy that we take back to our various regions.
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Posted 14 September 2010 8:00 pm by Bill Ennis on Flame Premium can do that
Get a "Behind the Scenes" look into the making of the award winning "Carousel" by Richard Lyons from Redrum in Stockholm, Sweden. See why Flame was so important in the execution of this highly complex project that was produced for Philips Television and directed by Adam Berg. Richard takes us through the concept, scouting the location, pre-visualization, production and finally the post-production challenges of probably one of the most interesting projects we've ever presented at IBC.
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Posted 16 August 2010 8:00 pm by Bill Ennis on Flame Premium can do that
All of the 2011 releases of Autodesk products feature stereoscopic tools and my good friend Marc Hamaker had a chance to sit down with some of our best clients to discuss how artists, especially Flame artists, are preparing to meet the challenge of Stereoscopic Finishing. Take a look at Marc's guest blog post and be sure to watch the you tube video he links to at the end.
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Posted 2 August 2010 8:00 pm by Bill Ennis on Flame Premium can do that
A powerful 3D Finishing Pipeline can actually drive Production. It can give you the confidence to say "Yes" to just about any client request. In this "Creative 3D Finishing" presentation from Siggraph 2010 you'll see the advantages of working with a Connected "3D Aware" Pipeline.
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Posted 18 June 2010 8:00 pm by Bill Ennis on Flame Premium can do that
In Flame 2011, the "Ease of Use" improvements in the software are significant. The introduction of the Gateway Library Import feature allows users to simply Drag and Drop formats like RED, multi-channel OpenEXR, and H.264 directly into the application through the Dual View Library. This provides artists both a visual and a gestural way to browse and bring in their media.
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Posted 19 May 2010 8:00 pm by Bill Ennis on Flame Premium can do that
The key with Flare is Flexibility. Flare makes your investment in Flame more valuable by giving Flame owners new ways to deploy Flame's great tool set. Flare can work Side by Side with a Flame on the same project OR it can be used Stand Alone to take on more jobs and increase the capacity of your facility. Flare works with a Floating License so you can move it around to different machines and you can even run Flare on on a Laptop so you can essentially bring Flame's powerful tools with you On-Set to a shoot!
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Posted 26 April 2010 8:00 pm by Bill Ennis on Flame Premium can do that
Wow! NAB 2010 is still like a blur to me, a 3D Blur with lots of samples! The new version of Flame V2011 is amazing, it's clearly the best release ever. Jammed packed with new features like Pixel Shaders, Substance Textures and new Workflows like 3D Stereoscopy....
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