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You are here: Homepage /  Blogs /  Flame Premium can do that / 3D Tracking to Stabilize
3D Tracking to Stabilize
Posted: Oct 15, 2009
Category: Autodesk Flame
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Hello Flame World! 

Thanks again for the encouragement!  It's great to know that the community on The Area is growing (and watching).  With that, here is the introduction to the next video:

Have you ever wanted to work with a shot but the hand held camera movement was too distracting?  This next technique will help you take any camera movement and smooth it out so that you can focus on the subject not the camera.

Victor Wolensky is a compositing magician!  When I first met Victor at E3 Post in Washington, D.C. I was a bit intimidated because he has such a great reputation in the industry as an expert in so many different software applications, including Autodesk 3ds Max.   But the old saying "the bigger they are the nicer they are" really applies to him.  Even though Victor has only been working with Flame a relatively short time, he is able to conceive of some amazing solutions to everyday problems using Flame.  When he showed me this next technique I was blown away!  I hope you enjoy the video.

 

Here are the original video clips so that you can better see the Before and After results:

Original Pool Shot:

Stabilized Pool Shot:

Victor Wolensky's 3D Text Version:

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Newest users comments View All 13 Comments
Posted by thiago porto on Aug 30, 2011 at 02:28 AM
Thank you very much. Great solution too.
Posted by Onyro on Jul 30, 2010 at 03:04 AM
Bill I miss new tutorials from you... keepin busy i guess. Siggraph coverage on the Area is awesome!
Posted by Bill Ennis on Jan 06, 2010 at 04:20 PM
Hey Ivar!

I added the original clips here to show the Before and After results. Hopefully you can see a bit better.

Happy New Year to you and Sebastian Gohs!!!

Best,
Bill
Posted by victor wolansky on Nov 04, 2009 at 04:38 PM
Thanks for the comments, I actually sort of discovered this trying to answer some questions of my tracking students. Syntheyes is doing this kind of stabilization for years now, and in one of my PFtrack classes, one of my students asked me if there was a way to do the same kind of 3D stabilization than Syntheyes was doing but using PFtrack, so I checked how Syntheyes was doing it, and did the same using PFtrack and 3DS MAX, then I thought that doing it in Flame could be much faster, becuase in MAX was a real slow render and had to use tons of polygons to get a good result. So, this was the result of that.

Posted by premult on Oct 22, 2009 at 09:36 PM
Great tip indeed ! Thanks for taking the time to share it !