Showing posts in "Autodesk Flame" category:
A tip on interoperability between Flame & Lustre - The Flame Premium suite. Utilizing multiple mattes in a Lustre timeline.
Bill Ennis and Quinn Richardson restart the "Flame Premium can do that" blog in 2014....
With so much to cover about Flame, Bill and I have realized that 2 blogs would be better than one! So...we have decided to launch a new Flame on the Brain blog! Visit me here: http://area.autodesk.com/blogs/flame
A lot has happened with Flame Premium since our last blog post. Read on to hear the latest news about the upcoming release of Flame Premium 2013 20th Anniversary Edition and more!
With the convergence of Grading, Finishing and Creative Tools in Flame Premium 2012, and the fact that Finishing Artists now have access to more 3D data deeper into the post production process, Flame Premium allows for more sophisticated Look Development by taking Total Control over Light and Atmosphere in 3D space.
Today Autodesk is announcing the 2012 versions of its Digital Entertainment Creation products. While each product has plenty of new features and creative capabilities, the most exciting new tools are in Flame Premium 2012 centered on the creative concept of relighting.
The convergence of color grading and visual effects can open new opportunities for creative finishing artists. Check out this 4-part video series to see why Flame Premium is Autodesk's ultimate finishing toolset.
Trade shows are a big part of the life of a Technical Specialist at Autodesk. It's our chance to reunite our global team, create new content and demonstrate the new releases of the software to customers face to face. It's also an opportunity to connect with the Product Design team in Montreal at what we call "Boot Camp". Like the name implies, it's a very intense and ambitious exercise but one that propels us into the show and gives us the product knowledge and energy that we take back to our various regions.
Get a "Behind the Scenes" look into the making of the award winning "Carousel" by Richard Lyons from Redrum in Stockholm, Sweden. See why Flame was so important in the execution of this highly complex project that was produced for Philips Television and directed by Adam Berg. Richard takes us through the concept, scouting the location, pre-visualization, production and finally the post-production challenges of probably one of the most interesting projects we've ever presented at IBC.
All of the 2011 releases of Autodesk products feature stereoscopic tools and my good friend Marc Hamaker had a chance to sit down with some of our best clients to discuss how artists, especially Flame artists, are preparing to meet the challenge of Stereoscopic Finishing. Take a look at Marc's guest blog post and be sure to watch the you tube video he links to at the end.