The idea for this next video came up during the same conversation I had with Victor Wolensky when he showed me the "3D Tracking to Stabilize" technique. So, in a way this is part 2 of the "tips and tricks" from my trip to E3 Post in Washington, D.C. (Thanks, Victor!)
Creative collaboration between 2D and 3D is the core of Finishing in CG Post. But what if you don't have access to a 3D department? This next technique allows Flame Artists to create their own Z-Depth Channel in Action and then utilize this information in the infamous "Depth-O-Gram" within the 3D Blur tool in Batch.
Many thanks to Marion Engelbach for allowing me to use her PSD file (beautiful photograph btw)!
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