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You are here: Homepage /  Blogs /  Flame Premium can do that / Creating your own Z-Depth Channel
Creating your own Z-Depth Channel
Posted: Oct 29, 2009
Category: Autodesk Flame
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Hello Flame World!

The idea for this next video came up during the same conversation I had with Victor Wolensky when he showed me the "3D Tracking to Stabilize" technique.  So, in a way this is part 2 of the "tips and tricks" from my trip to E3 Post in Washington, D.C.  (Thanks, Victor!)

Creative collaboration between 2D and 3D is the core of Finishing in CG Post.  But what if you don't have access to a 3D department?  This next technique allows Flame Artists to create their own Z-Depth Channel in Action and then utilize this information in the infamous "Depth-O-Gram" within the 3D Blur tool in Batch.

Many thanks to Marion Engelbach for allowing me to use her PSD file (beautiful photograph btw)!

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Posted by Lethal3d on Jan 28, 2010 at 02:01 PM
Great tutorial Bill... Thanks again for showing us FOX folks all the new Flint features!
Posted by yoyoayao on Jan 04, 2010 at 10:09 AM
very nice.
Posted by Alex Udell on Nov 09, 2009 at 07:57 PM
Nice Job Bill.
Posted by SouthernMan on Oct 30, 2009 at 06:13 PM
You a Rock'a.... very nice.