Free Download
See how designers, architects & engineers are changing our world
Theme color:
  • 1/3
You are here: Homepage /  Blogs /  Flame Premium can do that / NAB 2011 Flame Premium "Total Control in Finishing"
NAB 2011 Flame Premium "Total Control in Finishing"
Posted: Apr 29, 2011
Category: Autodesk Flame, Autodesk Maya, FBX, NAB
Social Media:
Bookmark and Share
 

Hello Flame Premium World!

With the convergence of Grading, Finishing and Creative Tools in Flame Premium 2012, and the fact that Finishing Artists now have access to more 3D data deeper into the post production process, Flame Premium allows for more sophisticated Look Development by taking Total Control over Light and Atmosphere in 3D space.

Highlights in this presentation include:

• The ‘Relighting package’ of tools such as Volumetric Light Rays, Lens Flares and 3D Cast Shadows - integrated directly into Action’s 3D Compositing Environment
• The re-imagined Gmask core compositing tool with planar Shape Tracking in Action
• Matte containers within Multi-Layer Timelines shared between Grading, VFX and Timeline
• The redesigned ‘Analyzer’ Camera tracking system - which works for both mono and stereoscopic scenes
• Powerful ways of working with Multi-Channel OpenEXR sources and FBX geometries

In Flame Premium, Total Control in Finishing means Flame Artists now have Real-Time Color Grading as part of their toolset. For Colorists, it’s all about having control over Light in 3D Space. And for Smoke Editors, you get all of the creative tools of Flame you’ve always wanted but with the Timeline workflow you know and love.

I hope you enjoy the presentation,

Bill

 

Part1

 

 

Part 2

 

 

In order to post any comments, you must be logged in!
Newest users comments View All 1 Comments
Posted by jamilzaman on Aug 16, 2011 at 02:53 PM
Hi Bill

i know you are flame expert!! i send to Grant as well see if you xan reply on this one.

hope you are well, thank you for the tip about keying red camera, i use red log and user camera rgb which make good keying.

i have other question, i using mono analyzer, export fbx camera, send to maya i get origin 1483.6, also on co-ordination for xyz, i get x=0, y=0, z=1483.6, when i send to maya person say want x=0, y=0, z=0 on the plane but it seem fix how do i ge fexible setting?

hope you can help out. i trying get good plane in xyz on zero but when i read flame origin say is fix cant change 1483.6.

i recognise flame similar to smoke.

any help or tip is usful.

Jamil