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"Why is there a Camera node in the GMask Schematic View?"
Posted: Oct 08, 2009
Category: Autodesk Flame
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Hello Flame World!

Thanks so much for the great feedback to the first blog entry!  A big shout out to Detroit, LA, and of course The Lower Eastside!  Wassup Psyop!  With that, here is the introduction to the next video:

Flame has the most extensive set of both creative and technical tools, but what amazes me is not just the individual tools in Flame but the techniques that Flame Artists invent to solve complex compositing challenges.  I learned this next technique from Paul Rosckes in Chicago when we were going over new features and he asked me a simple question, "Did you ever wonder why there is a Camera node in the GMask Schematic View?".  The answer to that question really made a big impression on me.  I hope you enjoy the video!

 

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Newest users comments View All 6 Comments
Posted by razvandit on Apr 01, 2010 at 05:45 PM
Thanks!!!
Posted by CICE_Caye on Mar 22, 2010 at 11:27 PM
Thank you Bill!

Caye
Madrid (Spain)
cayefx@hotmail.com
Posted by motts on Oct 24, 2009 at 11:41 PM
Nice tip Bill! Probably saving hours of roto for someone right now.

motts
www.artjail.com
Posted by Rudy - learn2 on Oct 17, 2009 at 04:34 AM
Thank you for the tutorial, really cleared up allot of 3d track questions, great job.
Posted by joegunn on Oct 13, 2009 at 06:13 PM
Great Job Bill!

Keep Flame alive...