3ds Max Mayhem

Topics of interest to people using and extending 3ds Max by Christopher Diggins, principal software developer at Autodesk.

Max Creation Graph: The Year in Review
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Max Creation Graph: The Year in Review

Posted 18 April 2016 4:03 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization , Education ,

It's been a fun year for the MCG team.The community response has been overwhelming, and we've seen things done with MCG that I never anticipated!

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Emulating a Particle System using MCG
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Emulating a Particle System using MCG

Posted 6 February 2016 1:21 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Design Visualization ,

Using a Max Creation Graph geometry tool we can decently emulate a particle system as this tool made by one of our interns shows.

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MCG: Visual Functional Programming
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MCG: Visual Functional Programming

Posted 30 October 2015 11:07 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film & TV , Creative Finishing , Design Visualization , Education ,

Max Creation Graph, or MCG for short, is a visual functional programming language embedded in Autodesk 3ds Max 2016. In this post I wanted to take a deeper dive into the MCG programming language aimed at a programmer audience.

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Flux and the Max Creation Graph Sample Pack 2
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Flux and the Max Creation Graph Sample Pack 2

Posted 19 October 2015 2:56 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film & TV , Design Visualization , Education ,

Announcing the Flux geometry cloning and placement toolkit and a new Max Creation Graph sample pack for 3ds Max 2016.

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Using Bullet Physics in Max Creation Graph
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Using Bullet Physics in Max Creation Graph

Posted 18 August 2015 2:48 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film & TV , Design Visualization ,

In 3ds Max 2016 Extension 1 a set of new operators were added to Max Creation Graph (MCG) to enable the creation of rigid body simulations using the Bullet physics library. Here are a couple of samples to help you get started.

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Max Creation Graph Updates in 3ds Max 2016 Extension 1
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Max Creation Graph Updates in 3ds Max 2016 Extension 1

Posted 11 August 2015 4:13 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film & TV , Design Visualization ,

Announcing new extensions to Max Creation Graphs and MAXScript for 3ds Max 2016 Extension 1.

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Max Creation Graph Geometry Stacker
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Max Creation Graph Geometry Stacker

Posted 6 August 2015 10:39 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film & TV , Design Visualization ,

Inspired by a user’s MCG geometry stacking modifier, I decided to try my hand at something similar. In other news I'll be doing a presentation on procedural content creation at Siggraph on Tuesday August 11th as part of the Autodesk Vision Series.

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Curvature to Vertex Color Modifier using Max Creation Graph
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Curvature to Vertex Color Modifier using Max Creation Graph

Posted 20 April 2015 3:29 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film & TV , Design Visualization ,

In this blog post I share an MCG tool for computing curvature and storing it in the vertex color channel. I also share a couple of fun little tools: one for coloring grey-scale vertex colors and another for smoothing the vertex colors. I also discuss the TriMesh, data channels, mapping channels, and vertex colors.

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Max Creation Graph (MCG) Sample Pack for 3ds Max 2016
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Max Creation Graph (MCG) Sample Pack for 3ds Max 2016

Posted 17 April 2015 3:59 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film & TV , Design Visualization ,

Now that 3ds Max 2016 is available for download the team and I have uploaded a set of sample MCG tools to play with and learn from.

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Introducing Max Creation Graphs
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Introducing Max Creation Graphs

Posted 13 April 2015 1:07 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film & TV , Design Visualization ,

Introducing the Max Creation Graph (MCG) editor in 3ds Max 2016.

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