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Mental Ray - Multi-Pixel Filtering Comparison

Don't Forget your Localized Strings in Parameter Blocks!

When adding parameters don't forget to use a string table to provide your plug-in with a localizable name. Not only is it good practice some parts of Max need it!

Posted: Nov 02, 2009
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Comments: 0
Views: 188
Mental Ray - Multi-Pixel Filtering Comparison

Reducing Cutting and Pasting of Code in your Max SDK Plug-ins

For those of us who have to manage multiple plug-in projects an interesting problem arises if we want to factor out common code (e.g. for handling references) into a single class but for multiple plug-in types. Here I…

Posted: Oct 08, 2009
Category: 
Comments: 1
Views: 945
Mental Ray - Multi-Pixel Filtering Comparison

Five Ways to Improve your Plug-in's UI

3ds Max Product designer Pierre-Felix Breton recently provided me with a short list of ways you can easily improve your plug-in's user interface using SDK classes and functions.

Posted: Sep 28, 2009
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Comments: 0
Views: 587
Mental Ray - Multi-Pixel Filtering Comparison

Don't use the SDK when MAXScript will do.

A common mistake that I and others make is to use the SDK, when MAXScript can accomplish the desired task in a few lines.

Posted: Sep 15, 2009
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Comments: 3
Views: 814
Mental Ray - Multi-Pixel Filtering Comparison

Reading and Modifying Asset File Paths in the 3ds Max File

The full 3ds MAX file format is not officially published or documented, but some aspects of it are intended to be read and written, specifically the asset file paths.

Posted: Aug 24, 2009
Category: 
Comments: 2
Views: 1319
Mental Ray - Multi-Pixel Filtering Comparison

SDK/API Wishlist Survey

The folks at Autodesk Developer Network have put together an API wishlist survey for 3ds Max, Maya, MotionBuilder and FBX. This is a great way to have your voice heard regarding the 3ds Max SDK, and other Autodesk M&E…

Posted: Aug 17, 2009
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Comments: 0
Views: 537