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Christopher Diggins

The 3ds Max SDK Blog | Christopher Diggins

Christopher Diggins hosts the 3ds Max SDK blog, and is an SDK documentation writer at Autodesk. Christopher writes about various topics related to plug-in development for 3ds Max and using the 3ds Max SDK. Before joining Autodesk in September 2008, Christopher was an SDK writer for Microsoft, and before that a freelance programmer and writer. Christopher has written numerous articles for Doctor Dobbs Journal and the C++ Users Journal, and co-authored the C++ Cookbook from O'Reilly. Christopher is a programming language geek, and in his spare time likes to implement programming languages with cute names like "Cat" and "Heron".

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Writing Code Comments for Effective API Reference Documentation

In this blog I link to a document that I am working on that describes best practice for writing code comments that are used to generate reference API documentation. It also describes some best practices for using…

Posted: Jan 04, 2010
Category: API
Comments: 2
Views: 1390
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Exposing Plug-ins to MAXScript while Hidden from the 3ds Max User Interface

I describe how you can hide a plug-in from the 3ds Max user interface, but still expose it to MAXScript.

Posted: Nov 30, 2009
Category: 
Comments: 0
Views: 657
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Don't Forget your Localized Strings in Parameter Blocks!

When adding parameters don't forget to use a string table to provide your plug-in with a localizable name. Not only is it good practice some parts of Max need it!

Posted: Nov 02, 2009
Category: 
Comments: 0
Views: 843
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Reducing Cutting and Pasting of Code in your Max SDK Plug-ins

For those of us who have to manage multiple plug-in projects an interesting problem arises if we want to factor out common code (e.g. for handling references) into a single class but for multiple plug-in types. Here I…

Posted: Oct 08, 2009
Category: 
Comments: 1
Views: 1867
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Five Ways to Improve your Plug-in's UI

3ds Max Product designer Pierre-Felix Breton recently provided me with a short list of ways you can easily improve your plug-in's user interface using SDK classes and functions.

Posted: Sep 28, 2009
Category: 
Comments: 0
Views: 1234
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Don't use the SDK when MAXScript will do.

A common mistake that I and others make is to use the SDK, when MAXScript can accomplish the desired task in a few lines.

Posted: Sep 15, 2009
Category: 
Comments: 3
Views: 1774