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Christopher Diggins

3D SDK and Scripting Mayhem | Christopher Diggins

Christopher Diggins is the SDK User Experience Designer in the M&E division of Autodesk. This includes learning materials, the in-product scripting experience, API architecture, and online experience. Christopher was originally hired as a technical writer for the 3ds Max SDK but managed to cause so much trouble for the SDKs of other products that it's become his official job. Christopher's boss call him an 'Evil Cunning Plan' generator.

Before joining Autodesk in September 2008, Christopher was an SDK writer for Microsoft, and before that a freelance programmer, entrepreneur, and writer. Back when programming magazines were actually printed on dead trees he wrote several programming articles for the Doctor Dobbs Journal and the C++ Users Journal. Christopher also co-authored the C++ Cookbook from O'Reilly. Christopher is a programming language geek and in his spare time likes to implement programming languages with cute names like "Cat" and "Heron".

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Cross Product Scripting: Towards a Common Python API

I have been experimenting lately with the idea of wrapping the Python APIs for various products (e.g. 3ds Max, Maya, MotionBuilder, and FBX) so that I can write scripts that run in multiple products. I find it…

Posted: Jan 03, 2012
Category: 
Comments: 7
Views: 1913
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Serving WebGL content using the FBX Python SDK

Using Python and the Python FBX SDK, I'm going to show you how you can create your own 3D content web-server in Python, and then render it in a browser using WebGL. This is done using a cross-product Python API, so the…

Posted: Dec 19, 2011
Category: 
Comments: 0
Views: 2357
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The Status of WebGL in Relation to 3D Game Development

One measure of the maturity of a 3D display technology is how many people are developing games using it. We aren’t seeing much game development using WebGL yet. Why not? Can we expect more games and 3d applications…

Posted: Oct 19, 2011
Category: 
Comments: 4
Views: 6015
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Writing Unicode Enabled Windows Applications

If you are a Windows programmer starting off learning about Unicode you might be more than a little bit confused. Hopefully this article will help you.

Posted: Oct 19, 2011
Category: 
Comments: 0
Views: 1851
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Launching Python Scripts from the 3ds Max 2012 Subscription Advantage Pack

The enhancements to the .NET SDK in the 3ds Max 2012 Subscription Advantage Pack are particularly interesting when used from IronPython, but how do you launch an IronPython script from 3ds Max? I'll tell you how.

Posted: Oct 14, 2011
Category: 
Comments: 9
Views: 3300
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The Xoliul Shader at 3ds Max Developer Project on Google Code

The source code and installers for the Xoliul Shader can now be download from the 3ds max developer project at Google code.

Posted: Oct 05, 2011
Category: 
Comments: 0
Views: 1785