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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Showing posts in "Autodesk 3ds Max" category:

3ds Max and Stage Automation
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3ds Max and Stage Automation

Posted 6 May 2013 2:47 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Stage automation plays an important role in live entertainment events from music shows to Cirque du Soleil. What may come as a surprise is that thanks to a plug-in from Stage Technologies 3ds Max is playing an increasingly important role in designing, simulating, and visualizing live event automation.

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3ds Max and Flash Working Together
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3ds Max and Flash Working Together

Posted 23 April 2013 1:04 am by Christopher Diggins on 3D SDK and Scripting Mayhem

Using 3ds Max and Flash to create 3D content for the web and mobile devices.

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3ds Max SDK and MAXScript CHMs now available
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3ds Max SDK and MAXScript CHMs now available

Posted 20 April 2013 1:47 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Due to popular demand we have just published and released the 3ds Max SDK and MAXScript documentation in CHM format at http://www,autodesk.com/me-sdk-docs

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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange
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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange

Posted 19 April 2013 2:04 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.

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Embedding Qt Content in a 3ds Max Dockable Frame
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Embedding Qt Content in a 3ds Max Dockable Frame

Posted 4 April 2013 4:22 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Todays blog post is strictly for 3ds Max C++ programmer. I'm going to share a class that simplifies the process of embedding Qt C++ content in a dockable 3ds Max frame.

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Creating a Procedural Tree in MAXScript
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Creating a Procedural Tree in MAXScript

Posted 31 January 2013 6:59 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

On the 3ds Max YouTube learning channel is a two part MAXScript tutorial that demonstrates how to create a tree of objects procedurally.

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A very gentle introduction to MAXScript for Artists
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A very gentle introduction to MAXScript for Artists

Posted 17 January 2013 6:45 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Today I'm going to share a hidden gem in the 3ds Max learning channel for those of you completely new to MAXScript and programming.

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An Introduction to MAXScript
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An Introduction to MAXScript

Posted 4 January 2013 8:57 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

A simple MAXScript tutorial in the form of a MAXScript program that procedurally creates a walking stick-figure and animates a camera associated with the viewport.

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Project Sci-Viz: Molecular Graphics in 3ds Max
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Project Sci-Viz: Molecular Graphics in 3ds Max

Posted 23 November 2012 7:27 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Two weeks ago we launched Project Sci-Viz on labs. Sci-Viz is an experimental technology designed to enable popular 3rd party molecular graphics toolkits written in Python.

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MAXScript - Mouse Tools for Vertex Weighting during Skinning
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MAXScript - Mouse Tools for Vertex Weighting during Skinning

Posted 2 November 2012 7:01 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

To help make vertex weighting easier during the skinning process, I collaborated with Amer Yassine from the 3ds Max YouTube learning channel to come up with a MAXScript mouse tool.

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