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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Showing posts in "API" category:

PyQt UI in 3ds Max 2014 Extension
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PyQt UI in 3ds Max 2014 Extension

Posted 11 December 2013 7:47 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Since Python arrived with the 3ds Max 2014 extension one of the most popular requests is how to create UI using PyQt or PySide that works well with 3ds Max. In this blog post I'm going to share some techniques for creating a PyQt UI in 3ds Max that is properly parented to the 3ds Max window and handles shortcut keys in text editors.

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ADN DevDays Conference in Las Vegas at AU and a New 3ds Max SDK Blog
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ADN DevDays Conference in Las Vegas at AU and a New 3ds Max SDK Blog

Posted 17 October 2013 6:40 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Good news from the Autodesk Developer Network for our M&E developer customers. ADN will be hosting a DevDays M&E conference where I will talk about the new Python API in 3ds Max and Kevin Vandecar has launched a new blog for 3ds Max SDK users.

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Autodesk Exchange Apps Portathon is happening on September 13th.
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Autodesk Exchange Apps Portathon is happening on September 13th.

Posted 10 September 2013 5:29 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

The Autodesk Exchange Apps Portathon is happening on September 13th. There is still time to register and potentially receive US$100 per plug-in or script published on the app-exchange (up to $500)!

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3ds Max SDK and MAXScript CHMs now available
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3ds Max SDK and MAXScript CHMs now available

Posted 20 April 2013 1:47 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Due to popular demand we have just published and released the 3ds Max SDK and MAXScript documentation in CHM format at http://www,autodesk.com/me-sdk-docs

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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange
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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange

Posted 19 April 2013 2:04 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max , Autodesk Maya ,

Industry: Games ,

Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.

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Embedding Qt Content in a 3ds Max Dockable Frame
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Embedding Qt Content in a 3ds Max Dockable Frame

Posted 4 April 2013 4:22 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Todays blog post is strictly for 3ds Max C++ programmer. I'm going to share a class that simplifies the process of embedding Qt C++ content in a dockable 3ds Max frame.

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Christopher's Thoughts on Technical Debt
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Christopher's Thoughts on Technical Debt

Posted 13 March 2013 1:59 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

I recently had a change of job here at Autodesk; I'm now a software developer on the 3ds Max team. While I might not be blogging as frequently, I do plan on keeping it alive, since I enjoy sharing my thoughts and ideas with the community and the feedback I recieve has been very helpful. One of the things our team has been looking at recently is technical debt. Today I thought I'd share my thoughts on what technical debt is and how to address it.

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JSON Scene Description Language
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JSON Scene Description Language

Posted 14 February 2013 3:11 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software:

Industry:

This is a public draft of a specification for a 3D scene description language designed specifically for web-services called the JSON Scene Description Language.

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Maya 2013 Extension 2: .NET and more
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Maya 2013 Extension 2: .NET and more

Posted 23 January 2013 6:24 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Maya ,

Industry: Games ,

Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!

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Creating an Undoable Python Command for Maya
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Creating an Undoable Python Command for Maya

Posted 15 January 2013 9:22 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Maya ,

Industry: Games ,

A new video from the YouTube Maya learning channel shows how to create an undoable Python command plug-in and demonstrates the particle system.

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