3ds Max Mayhem

Topics of interest to people using and extending 3ds Max by Christopher Diggins.

Showing posts in "Autodesk Flame" category:

A Gentle Introduction to Pixel Shaders using GLSL
  • 33381 views
  • 3 comments

A Gentle Introduction to Pixel Shaders using GLSL

Posted 19 May 2012 2:38 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk Flame , Autodesk Smoke ,

Industry:

It is well known that pixel shaders are an important tool for controlling how 3D models appear when rendered, but it is less well known that they can also be used for image effects in tools like Autodesk Smoke and Autodesk Flame. This article is a gentle introduction to pixel shaders (also known as fragment shaders) in GLSL.

Read More >>