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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Showing posts in "Autodesk Maya" category:

M&E Scripting and SDK Channel on YouTube
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M&E Scripting and SDK Channel on YouTube

Posted 12 October 2013 12:16 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder , Autodesk Softimage , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Our video learning team have officially launched a scripting and SDK learning channel on YouTube.

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Autodesk Exchange Apps Portathon is happening on September 13th.
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Autodesk Exchange Apps Portathon is happening on September 13th.

Posted 10 September 2013 5:29 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

The Autodesk Exchange Apps Portathon is happening on September 13th. There is still time to register and potentially receive US$100 per plug-in or script published on the app-exchange (up to $500)!

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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange
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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange

Posted 19 April 2013 2:04 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max , Autodesk Maya ,

Industry: Games ,

Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.

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Maya 2013 Extension 2: .NET and more
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Maya 2013 Extension 2: .NET and more

Posted 23 January 2013 6:24 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Maya ,

Industry: Games ,

Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!

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Creating an Undoable Python Command for Maya
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Creating an Undoable Python Command for Maya

Posted 15 January 2013 9:22 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Maya ,

Industry: Games ,

A new video from the YouTube Maya learning channel shows how to create an undoable Python command plug-in and demonstrates the particle system.

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SDK and Scripting Classes at Autodesk University
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SDK and Scripting Classes at Autodesk University

Posted 15 October 2012 6:53 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Softimage ,

Industry: Games ,

For uses of M&E products there will be a number of scripting and SDK classes at Autodesk University. AU is going to be held from November 27th to November 29th at the Mandalay Bay Resort in Las Vegas.

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Video: Loading and Executing Python Plug-ins from Maya
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Video: Loading and Executing Python Plug-ins from Maya

Posted 12 September 2012 2:34 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Maya ,

Industry: Games ,

The M&E learning team has produced an introducting to Python plug-in in Maya in the form of an awesome video tutorial!

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Maya API Documentation Update: A Learning Path and Class Taxonomy
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Maya API Documentation Update: A Learning Path and Class Taxonomy

Posted 19 June 2012 5:32 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Maya ,

Industry:

We've posted an update to the Maya 2013 API documentation. This includes a new class taxonomy and a Python-based learning path.

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Embedding the FBX Python SDK in Maya and MotionBuilder
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Embedding the FBX Python SDK in Maya and MotionBuilder

Posted 31 May 2012 9:57 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Maya , Autodesk MotionBuilder ,

Industry:

I've talked previously about how great it would be if we could run the same scripts from different Autodesk products, but that it would require building a layer of abstraction around each API. It turns out that with a bit of creative (and UNSUPPORTED) usage of the Python FBX SDK we can reuse the script in Maya and MotionBuilder.

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