Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.
Showing posts in "Autodesk Maya" category:
Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.
Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!
A new video from the YouTube Maya learning channel shows how to create an undoable Python command plug-in and demonstrates the particle system.
For uses of M&E products there will be a number of scripting and SDK classes at Autodesk University. AU is going to be held from November 27th to November 29th at the Mandalay Bay Resort in Las Vegas.
The M&E learning team has produced an introducting to Python plug-in in Maya in the form of an awesome video tutorial!
We've posted an update to the Maya 2013 API documentation. This includes a new class taxonomy and a Python-based learning path.
I've talked previously about how great it would be if we could run the same scripts from different Autodesk products, but that it would require building a layer of abstraction around each API. It turns out that with a bit of creative (and UNSUPPORTED) usage of the Python FBX SDK we can reuse the script in Maya and MotionBuilder.