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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Showing posts in "Autodesk Smoke" category:

A Gentle Introduction to Pixel Shaders using GLSL
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A Gentle Introduction to Pixel Shaders using GLSL

Posted 19 May 2012 2:38 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Flame , Autodesk Smoke ,

Industry:

It is well known that pixel shaders are an important tool for controlling how 3D models appear when rendered, but it is less well known that they can also be used for image effects in tools like Autodesk Smoke and Autodesk Flame. This article is a gentle introduction to pixel shaders (also known as fragment shaders) in GLSL.

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