3ds Max Mayhem

Topics of interest to people using and extending 3ds Max by Christopher Diggins, principal software developer at Autodesk.

Showing posts in "Cool tech" category:

MCG: Visual Functional Programming
  • 15621 views
  • 2 comments

MCG: Visual Functional Programming

Posted 30 October 2015 11:07 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Creative Finishing , Design Visualization , Education ,

Max Creation Graph, or MCG for short, is a visual functional programming language embedded in Autodesk 3ds Max 2016. In this post I wanted to take a deeper dive into the MCG programming language aimed at a programmer audience.

Read More >>

Flux and the Max Creation Graph Sample Pack 2
  • 2665 views
  • 5 comments

Flux and the Max Creation Graph Sample Pack 2

Posted 19 October 2015 2:56 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization , Education ,

Announcing the Flux geometry cloning and placement toolkit and a new Max Creation Graph sample pack for 3ds Max 2016.

Read More >>

3ds Max and Flash Working Together
  • 12641 views
  • 1 comment

3ds Max and Flash Working Together

Posted 23 April 2013 1:04 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Using 3ds Max and Flash to create 3D content for the web and mobile devices.

Read More >>

A Gentle Introduction to Pixel Shaders using GLSL
  • 36498 views
  • 3 comments

A Gentle Introduction to Pixel Shaders using GLSL

Posted 19 May 2012 2:38 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk Flame , Autodesk Smoke ,

Industry:

It is well known that pixel shaders are an important tool for controlling how 3D models appear when rendered, but it is less well known that they can also be used for image effects in tools like Autodesk Smoke and Autodesk Flame. This article is a gentle introduction to pixel shaders (also known as fragment shaders) in GLSL.

Read More >>

The MaxSharp Project: Python and C# from 3ds Max 2011
  • 21157 views
  • 19 comments

The MaxSharp Project: Python and C# from 3ds Max 2011

Posted 30 November 2010 7:00 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry:

Recently we posted on the Autodesk Developer Network an experimental library we have been developing in conjunction with EPHERE called MaxSharp. MaxSharp provides a simplified wrapper around the 3ds Max 2011 API that can be used from both Python and C#.

Read More >>