Topics of interest to people using and extending 3ds Max by Christopher Diggins.
Showing posts in "Cool tech" category:
Using 3ds Max and Flash to create 3D content for the web and mobile devices.
It is well known that pixel shaders are an important tool for controlling how 3D models appear when rendered, but it is less well known that they can also be used for image effects in tools like Autodesk Smoke and Autodesk Flame. This article is a gentle introduction to pixel shaders (also known as fragment shaders) in GLSL.
Recently we posted on the Autodesk Developer Network an experimental library we have been developing in conjunction with EPHERE called MaxSharp. MaxSharp provides a simplified wrapper around the 3ds Max 2011 API that can be used from both Python and C#.