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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Showing posts in "Cool tech" category:

3ds Max and Flash Working Together
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3ds Max and Flash Working Together

Posted 23 April 2013 1:04 am by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Using 3ds Max and Flash to create 3D content for the web and mobile devices.

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A Gentle Introduction to Pixel Shaders using GLSL
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A Gentle Introduction to Pixel Shaders using GLSL

Posted 19 May 2012 2:38 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Flame , Autodesk Smoke ,

Industry:

It is well known that pixel shaders are an important tool for controlling how 3D models appear when rendered, but it is less well known that they can also be used for image effects in tools like Autodesk Smoke and Autodesk Flame. This article is a gentle introduction to pixel shaders (also known as fragment shaders) in GLSL.

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The MaxSharp Project: Python and C# from 3ds Max 2011
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The MaxSharp Project: Python and C# from 3ds Max 2011

Posted 30 November 2010 7:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry:

Recently we posted on the Autodesk Developer Network an experimental library we have been developing in conjunction with EPHERE called MaxSharp. MaxSharp provides a simplified wrapper around the 3ds Max 2011 API that can be used from both Python and C#.

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