Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.
Showing posts in "Games" category:
Since Python arrived with the 3ds Max 2014 extension one of the most popular requests is how to create UI using PyQt or PySide that works well with 3ds Max. In this blog post I'm going to share some techniques for creating a PyQt UI in 3ds Max that is properly parented to the 3ds Max window and handles shortcut keys in text editors.
This year we had our first ever gunslinger event for 3ds Max. This was an opportunity for members of the development team (developers, QA, design, and leadership) to meet a cross-section of 3ds Max users and discuss their ideas, questions, and concerns. One thing they wanted to know was how the development tool chooses what to work on. One of the a key influences on the work we do are CERs.
Good news from the Autodesk Developer Network for our M&E developer customers. ADN will be hosting a DevDays M&E conference where I will talk about the new Python API in 3ds Max and Kevin Vandecar has launched a new blog for 3ds Max SDK users.
Our video learning team have officially launched a scripting and SDK learning channel on YouTube.
The Autodesk Exchange Apps Portathon is happening on September 13th. There is still time to register and potentially receive US$100 per plug-in or script published on the app-exchange (up to $500)!
Stage automation plays an important role in live entertainment events from music shows to Cirque du Soleil. What may come as a surprise is that thanks to a plug-in from Stage Technologies 3ds Max is playing an increasingly important role in designing, simulating, and visualizing live event automation.
Using 3ds Max and Flash to create 3D content for the web and mobile devices.
Due to popular demand we have just published and released the 3ds Max SDK and MAXScript documentation in CHM format at http://www,autodesk.com/me-sdk-docs
Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.
Todays blog post is strictly for 3ds Max C++ programmer. I'm going to share a class that simplifies the process of embedding Qt C++ content in a dockable 3ds Max frame.