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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Showing posts in "Python" category:

Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange
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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange

Posted 19 April 2013 2:04 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.

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Creating an Undoable Python Command for Maya
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Creating an Undoable Python Command for Maya

Posted 15 January 2013 9:22 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

A new video from the YouTube Maya learning channel shows how to create an undoable Python command plug-in and demonstrates the particle system.

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Project Sci-Viz: Molecular Graphics in 3ds Max
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Project Sci-Viz: Molecular Graphics in 3ds Max

Posted 23 November 2012 7:27 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Two weeks ago we launched Project Sci-Viz on labs. Sci-Viz is an experimental technology designed to enable popular 3rd party molecular graphics toolkits written in Python.

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SDK and Scripting Classes at Autodesk University
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SDK and Scripting Classes at Autodesk University

Posted 15 October 2012 6:53 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

For uses of M&E products there will be a number of scripting and SDK classes at Autodesk University. AU is going to be held from November 27th to November 29th at the Mandalay Bay Resort in Las Vegas.

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Calling Python from C# using XML RPC
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Calling Python from C# using XML RPC

Posted 19 September 2012 5:14 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

I was facing an interesting challenge. I wanted a .NET application to inform a Python script running on the same machine whenever a particular event occured. I discovered that using XML RPC was a very easy an effective way to achieve this.

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Video: Loading and Executing Python Plug-ins from Maya
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Video: Loading and Executing Python Plug-ins from Maya

Posted 12 September 2012 2:34 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

The M&E learning team has produced an introducting to Python plug-in in Maya in the form of an awesome video tutorial!

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Maya API Documentation Update: A Learning Path and Class Taxonomy
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Maya API Documentation Update: A Learning Path and Class Taxonomy

Posted 19 June 2012 5:32 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

We've posted an update to the Maya 2013 API documentation. This includes a new class taxonomy and a Python-based learning path.

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Embedding the FBX Python SDK in Maya and MotionBuilder
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Embedding the FBX Python SDK in Maya and MotionBuilder

Posted 31 May 2012 9:57 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

I've talked previously about how great it would be if we could run the same scripts from different Autodesk products, but that it would require building a layer of abstraction around each API. It turns out that with a bit of creative (and UNSUPPORTED) usage of the Python FBX SDK we can reuse the script in Maya and MotionBuilder.

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The MaxSharp Project: Python and C# from 3ds Max 2011
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The MaxSharp Project: Python and C# from 3ds Max 2011

Posted 30 November 2010 7:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Recently we posted on the Autodesk Developer Network an experimental library we have been developing in conjunction with EPHERE called MaxSharp. MaxSharp provides a simplified wrapper around the 3ds Max 2011 API that can be used from both Python and C#.

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