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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Showing posts in "Scripting" category:

3ds Max SDK and MAXScript CHMs now available
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3ds Max SDK and MAXScript CHMs now available

Posted 20 April 2013 1:47 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Due to popular demand we have just published and released the 3ds Max SDK and MAXScript documentation in CHM format at http://www,autodesk.com/me-sdk-docs

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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange
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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange

Posted 19 April 2013 2:04 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.

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Christopher's Thoughts on Technical Debt
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Christopher's Thoughts on Technical Debt

Posted 13 March 2013 1:59 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

I recently had a change of job here at Autodesk; I'm now a software developer on the 3ds Max team. While I might not be blogging as frequently, I do plan on keeping it alive, since I enjoy sharing my thoughts and ideas with the community and the feedback I recieve has been very helpful. One of the things our team has been looking at recently is technical debt. Today I thought I'd share my thoughts on what technical debt is and how to address it.

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JSON Scene Description Language
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JSON Scene Description Language

Posted 14 February 2013 3:11 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

This is a public draft of a specification for a 3D scene description language designed specifically for web-services called the JSON Scene Description Language.

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Creating a Procedural Tree in MAXScript
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Creating a Procedural Tree in MAXScript

Posted 31 January 2013 6:59 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

On the 3ds Max YouTube learning channel is a two part MAXScript tutorial that demonstrates how to create a tree of objects procedurally.

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Creating an Undoable Python Command for Maya
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Creating an Undoable Python Command for Maya

Posted 15 January 2013 9:22 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

A new video from the YouTube Maya learning channel shows how to create an undoable Python command plug-in and demonstrates the particle system.

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An Introduction to MAXScript
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An Introduction to MAXScript

Posted 4 January 2013 8:57 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

A simple MAXScript tutorial in the form of a MAXScript program that procedurally creates a walking stick-figure and animates a camera associated with the viewport.

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SDK and Scripting Classes at Autodesk University
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SDK and Scripting Classes at Autodesk University

Posted 15 October 2012 6:53 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

For uses of M&E products there will be a number of scripting and SDK classes at Autodesk University. AU is going to be held from November 27th to November 29th at the Mandalay Bay Resort in Las Vegas.

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MAXScript - Baking Animation Transforms
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MAXScript - Baking Animation Transforms

Posted 2 October 2012 3:12 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Today I'm going to show a MAXScript solution for baking animation transforms to helper objects from bones.

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Calling Python from C# using XML RPC
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Calling Python from C# using XML RPC

Posted 19 September 2012 5:14 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

I was facing an interesting challenge. I wanted a .NET application to inform a Python script running on the same machine whenever a particular event occured. I discovered that using XML RPC was a very easy an effective way to achieve this.

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