Topics of interest to people using and extending 3ds Max by Christopher Diggins, principal software developer at Autodesk.
Showing posts in "Scripting" category:
Announcing the Flux geometry cloning and placement toolkit and a new Max Creation Graph sample pack for 3ds Max 2016.
Since Python arrived with the 3ds Max 2014 extension one of the most popular requests is how to create UI using PyQt or PySide that works well with 3ds Max. In this blog post I'm going to share some techniques for creating a PyQt UI in 3ds Max that is properly parented to the 3ds Max window and handles shortcut keys in text editors.
The Autodesk Exchange Apps Portathon is happening on September 13th. There is still time to register and potentially receive US$100 per plug-in or script published on the app-exchange (up to $500)!
Due to popular demand we have just published and released the 3ds Max SDK and MAXScript documentation in CHM format at http://www,autodesk.com/me-sdk-docs
Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.
I recently had a change of job here at Autodesk; I'm now a software developer on the 3ds Max team. While I might not be blogging as frequently, I do plan on keeping it alive, since I enjoy sharing my thoughts and ideas with the community and the feedback I recieve has been very helpful. One of the things our team has been looking at recently is technical debt. Today I thought I'd share my thoughts on what technical debt is and how to address it.
This is a public draft of a specification for a 3D scene description language designed specifically for web-services called the JSON Scene Description Language.
On the 3ds Max YouTube learning channel is a two part MAXScript tutorial that demonstrates how to create a tree of objects procedurally.
A new video from the YouTube Maya learning channel shows how to create an undoable Python command plug-in and demonstrates the particle system.
A simple MAXScript tutorial in the form of a MAXScript program that procedurally creates a walking stick-figure and animates a camera associated with the viewport.