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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Showing posts in "C#" category:

Maya 2013 Extension 2: .NET and more
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Maya 2013 Extension 2: .NET and more

Posted 23 January 2013 6:24 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!

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Cross Platform C# Game Development with MonoGame
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Cross Platform C# Game Development with MonoGame

Posted 9 January 2013 5:13 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

With Microsoft 8, Microsoft's support for XNA seemed to have evaporated. However a new open-source C# project called MonoGame loosely based on XNA seems poised to fill the C# game development gap and to go further than I had ever imagined, delivering a cross platform game development experience.

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Dynamically Compiling and Running C# Scripts for 3ds Max
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Dynamically Compiling and Running C# Scripts for 3ds Max

Posted 26 October 2012 3:55 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Once you know how it is surprisingly easy to compile C# dynamically using the System libraries. Today I'm going to share with you a simple editor plug-in for 3ds Max 2013 that can run C# like a scripting language. With a little modification of the source you can compile and run C# scripts for any application.

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Embedding a Web Server in 3ds Max using .NET
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Embedding a Web Server in 3ds Max using .NET

Posted 9 October 2012 3:24 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

In today’s blog post I’ll show how to embed a web server in 3ds Max using .NET that executes MAXScript commands sent over an HTTP connection. This is a surprisingly easy tecnique which could be used to remote control 3ds Max from a JavaScript embedded in a web-page or from a Python process running on the same machine or remotely.

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Calling Python from C# using XML RPC
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Calling Python from C# using XML RPC

Posted 19 September 2012 5:14 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

I was facing an interesting challenge. I wanted a .NET application to inform a Python script running on the same machine whenever a particular event occured. I discovered that using XML RPC was a very easy an effective way to achieve this.

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25 things you probably didn't know about the 3ds Max SDK
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25 things you probably didn't know about the 3ds Max SDK

Posted 8 June 2012 6:06 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Today I'm going to shine a light in some of the less well-known and poorly documented areas of the 3ds Max SDK to reveal a number of tools and tricks for making plug-in development easier.

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The 3ds Max 2013 .NET SDK and MaxSharp Source Code
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The 3ds Max 2013 .NET SDK and MaxSharp Source Code

Posted 23 May 2012 6:16 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Today I'm sharing the source code of the MaxSharp library as a sample of how to use the 3ds Max 2013 .NET SDK.

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