• 1/2

3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Showing posts in "C#" category:

Autodesk Exchange Apps Portathon is happening on September 13th.
  • 3817 views
  • 0 comments

Autodesk Exchange Apps Portathon is happening on September 13th.

Posted 10 September 2013 5:29 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

The Autodesk Exchange Apps Portathon is happening on September 13th. There is still time to register and potentially receive US$100 per plug-in or script published on the app-exchange (up to $500)!

Read More >>

Maya 2013 Extension 2: .NET and more
  • 14092 views
  • 2 comments

Maya 2013 Extension 2: .NET and more

Posted 23 January 2013 6:24 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Maya ,

Industry: Games ,

Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!

Read More >>

Cross Platform C# Game Development with MonoGame
  • 6588 views
  • 1 comment

Cross Platform C# Game Development with MonoGame

Posted 9 January 2013 5:13 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software:

Industry: Games ,

With Microsoft 8, Microsoft's support for XNA seemed to have evaporated. However a new open-source C# project called MonoGame loosely based on XNA seems poised to fill the C# game development gap and to go further than I had ever imagined, delivering a cross platform game development experience.

Read More >>

Dynamically Compiling and Running C# Scripts for 3ds Max
  • 30199 views
  • 11 comments

Dynamically Compiling and Running C# Scripts for 3ds Max

Posted 26 October 2012 3:55 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Once you know how it is surprisingly easy to compile C# dynamically using the System libraries. Today I'm going to share with you a simple editor plug-in for 3ds Max 2013 that can run C# like a scripting language. With a little modification of the source you can compile and run C# scripts for any application.

Read More >>

Embedding a Web Server in 3ds Max using .NET
  • 8658 views
  • 2 comments

Embedding a Web Server in 3ds Max using .NET

Posted 9 October 2012 3:24 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry:

In today’s blog post I’ll show how to embed a web server in 3ds Max using .NET that executes MAXScript commands sent over an HTTP connection. This is a surprisingly easy tecnique which could be used to remote control 3ds Max from a JavaScript embedded in a web-page or from a Python process running on the same machine or remotely.

Read More >>

Calling Python from C# using XML RPC
  • 6150 views
  • 3 comments

Calling Python from C# using XML RPC

Posted 19 September 2012 5:14 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software:

Industry:

I was facing an interesting challenge. I wanted a .NET application to inform a Python script running on the same machine whenever a particular event occured. I discovered that using XML RPC was a very easy an effective way to achieve this.

Read More >>

High Performance C# Collections
  • 5513 views
  • 0 comments

High Performance C# Collections

Posted 5 September 2012 2:26 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software:

Industry:

Lately I have been studying how to implement a high-performance collection library in C# that have the same ease of use of LINQ and IEnumerable. Over the weekend I posted some preliminary findings on CodeProject.com

Read More >>

25 things you probably didn't know about the 3ds Max SDK
  • 15192 views
  • 14 comments

25 things you probably didn't know about the 3ds Max SDK

Posted 8 June 2012 6:06 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry:

Today I'm going to shine a light in some of the less well-known and poorly documented areas of the 3ds Max SDK to reveal a number of tools and tricks for making plug-in development easier.

Read More >>

The 3ds Max 2013 .NET SDK and MaxSharp Source Code
  • 11690 views
  • 4 comments

The 3ds Max 2013 .NET SDK and MaxSharp Source Code

Posted 23 May 2012 6:16 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry:

Today I'm sharing the source code of the MaxSharp library as a sample of how to use the 3ds Max 2013 .NET SDK.

Read More >>