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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Showing posts in "SDK" category:

ADN DevDays Conference in Las Vegas at AU and a New 3ds Max SDK Blog
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ADN DevDays Conference in Las Vegas at AU and a New 3ds Max SDK Blog

Posted 17 October 2013 6:40 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Good news from the Autodesk Developer Network for our M&E developer customers. ADN will be hosting a DevDays M&E conference where I will talk about the new Python API in 3ds Max and Kevin Vandecar has launched a new blog for 3ds Max SDK users.

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Autodesk Exchange Apps Portathon is happening on September 13th.
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Autodesk Exchange Apps Portathon is happening on September 13th.

Posted 10 September 2013 5:29 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

The Autodesk Exchange Apps Portathon is happening on September 13th. There is still time to register and potentially receive US$100 per plug-in or script published on the app-exchange (up to $500)!

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3ds Max SDK and MAXScript CHMs now available
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3ds Max SDK and MAXScript CHMs now available

Posted 20 April 2013 1:47 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Due to popular demand we have just published and released the 3ds Max SDK and MAXScript documentation in CHM format at http://www,autodesk.com/me-sdk-docs

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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange
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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange

Posted 19 April 2013 2:04 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max , Autodesk Maya ,

Industry: Games ,

Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.

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Embedding Qt Content in a 3ds Max Dockable Frame
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Embedding Qt Content in a 3ds Max Dockable Frame

Posted 4 April 2013 4:22 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Todays blog post is strictly for 3ds Max C++ programmer. I'm going to share a class that simplifies the process of embedding Qt C++ content in a dockable 3ds Max frame.

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Christopher's Thoughts on Technical Debt
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Christopher's Thoughts on Technical Debt

Posted 13 March 2013 1:59 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

I recently had a change of job here at Autodesk; I'm now a software developer on the 3ds Max team. While I might not be blogging as frequently, I do plan on keeping it alive, since I enjoy sharing my thoughts and ideas with the community and the feedback I recieve has been very helpful. One of the things our team has been looking at recently is technical debt. Today I thought I'd share my thoughts on what technical debt is and how to address it.

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JSON Scene Description Language
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JSON Scene Description Language

Posted 14 February 2013 3:11 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software:

Industry:

This is a public draft of a specification for a 3D scene description language designed specifically for web-services called the JSON Scene Description Language.

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Maya 2013 Extension 2: .NET and more
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Maya 2013 Extension 2: .NET and more

Posted 23 January 2013 6:24 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Maya ,

Industry: Games ,

Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!

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Project Sci-Viz: Molecular Graphics in 3ds Max
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Project Sci-Viz: Molecular Graphics in 3ds Max

Posted 23 November 2012 7:27 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Two weeks ago we launched Project Sci-Viz on labs. Sci-Viz is an experimental technology designed to enable popular 3rd party molecular graphics toolkits written in Python.

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Dynamically Compiling and Running C# Scripts for 3ds Max
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Dynamically Compiling and Running C# Scripts for 3ds Max

Posted 26 October 2012 3:55 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Once you know how it is surprisingly easy to compile C# dynamically using the System libraries. Today I'm going to share with you a simple editor plug-in for 3ds Max 2013 that can run C# like a scripting language. With a little modification of the source you can compile and run C# scripts for any application.

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