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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Showing posts in "SDK" category:

3ds Max SDK and MAXScript CHMs now available
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3ds Max SDK and MAXScript CHMs now available

Posted 20 April 2013 1:47 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Due to popular demand we have just published and released the 3ds Max SDK and MAXScript documentation in CHM format at http://www,autodesk.com/me-sdk-docs

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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange
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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange

Posted 19 April 2013 2:04 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.

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Embedding Qt Content in a 3ds Max Dockable Frame
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Embedding Qt Content in a 3ds Max Dockable Frame

Posted 4 April 2013 4:22 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Todays blog post is strictly for 3ds Max C++ programmer. I'm going to share a class that simplifies the process of embedding Qt C++ content in a dockable 3ds Max frame.

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Christopher's Thoughts on Technical Debt
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Christopher's Thoughts on Technical Debt

Posted 13 March 2013 1:59 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

I recently had a change of job here at Autodesk; I'm now a software developer on the 3ds Max team. While I might not be blogging as frequently, I do plan on keeping it alive, since I enjoy sharing my thoughts and ideas with the community and the feedback I recieve has been very helpful. One of the things our team has been looking at recently is technical debt. Today I thought I'd share my thoughts on what technical debt is and how to address it.

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JSON Scene Description Language
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JSON Scene Description Language

Posted 14 February 2013 3:11 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

This is a public draft of a specification for a 3D scene description language designed specifically for web-services called the JSON Scene Description Language.

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Maya 2013 Extension 2: .NET and more
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Maya 2013 Extension 2: .NET and more

Posted 23 January 2013 6:24 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!

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Project Sci-Viz: Molecular Graphics in 3ds Max
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Project Sci-Viz: Molecular Graphics in 3ds Max

Posted 23 November 2012 7:27 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Two weeks ago we launched Project Sci-Viz on labs. Sci-Viz is an experimental technology designed to enable popular 3rd party molecular graphics toolkits written in Python.

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Dynamically Compiling and Running C# Scripts for 3ds Max
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Dynamically Compiling and Running C# Scripts for 3ds Max

Posted 26 October 2012 3:55 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Once you know how it is surprisingly easy to compile C# dynamically using the System libraries. Today I'm going to share with you a simple editor plug-in for 3ds Max 2013 that can run C# like a scripting language. With a little modification of the source you can compile and run C# scripts for any application.

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SDK and Scripting Classes at Autodesk University
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SDK and Scripting Classes at Autodesk University

Posted 15 October 2012 6:53 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

For uses of M&E products there will be a number of scripting and SDK classes at Autodesk University. AU is going to be held from November 27th to November 29th at the Mandalay Bay Resort in Las Vegas.

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Embedding a Web Server in 3ds Max using .NET
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Embedding a Web Server in 3ds Max using .NET

Posted 9 October 2012 3:24 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

In today’s blog post I’ll show how to embed a web server in 3ds Max using .NET that executes MAXScript commands sent over an HTTP connection. This is a surprisingly easy tecnique which could be used to remote control 3ds Max from a JavaScript embedded in a web-page or from a Python process running on the same machine or remotely.

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