Topics of interest to people using and extending 3ds Max by Christopher Diggins, principal software developer at Autodesk.
Showing posts in "SDK" category:
Announcing the Flux geometry cloning and placement toolkit and a new Max Creation Graph sample pack for 3ds Max 2016.
Good news from the Autodesk Developer Network for our M&E developer customers. ADN will be hosting a DevDays M&E conference where I will talk about the new Python API in 3ds Max and Kevin Vandecar has launched a new blog for 3ds Max SDK users.
The Autodesk Exchange Apps Portathon is happening on September 13th. There is still time to register and potentially receive US$100 per plug-in or script published on the app-exchange (up to $500)!
Due to popular demand we have just published and released the 3ds Max SDK and MAXScript documentation in CHM format at http://www,autodesk.com/me-sdk-docs
Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.
Todays blog post is strictly for 3ds Max C++ programmer. I'm going to share a class that simplifies the process of embedding Qt C++ content in a dockable 3ds Max frame.
I recently had a change of job here at Autodesk; I'm now a software developer on the 3ds Max team. While I might not be blogging as frequently, I do plan on keeping it alive, since I enjoy sharing my thoughts and ideas with the community and the feedback I recieve has been very helpful. One of the things our team has been looking at recently is technical debt. Today I thought I'd share my thoughts on what technical debt is and how to address it.
This is a public draft of a specification for a 3D scene description language designed specifically for web-services called the JSON Scene Description Language.
Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!
Two weeks ago we launched Project Sci-Viz on labs. Sci-Viz is an experimental technology designed to enable popular 3rd party molecular graphics toolkits written in Python.