Autodesk 3ds Max
Posted by Christopher Diggins, 21 February 2012 1:02 pm
First up, you may have noticed the change in blog title and description. I have changed roles and I am now an SDK user experience designer. To reflect this change in role you can expect me to start blogging about more than just the 3ds Max SDK.
My new mission is to make it easier for people to customize and extend our products using scripts and plug-ins. This means I no longer directly contribute to SDK documentation though I am very involved in guiding the direction of its development.
The big news today is that the Autodesk Developer Network (ADN) is offering free API/SDK training for Maya, 3ds Max, MotionBuilder, and FBX SDK as webcasts. You should come out with a stronger fundamental knowledge of the architecture and understanding of how to use the SDKs.
To register and view the course schedule, please look here: http://www.adskconsulting.com/adn/cs/api_course_sched.php.
For specific course agenda’s go here: http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=785271.
In a recent blog post I talked about creating a web server using the FBX SDK and serving 3d data to WebGL. Independently Paul Brunt, the lead developer of GLGE, did something very similar. Check out: http://www.paulbrunt.co.uk/lab/fbxstream/.
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