3ds Max Mayhem

Topics of interest to people using and extending 3ds Max by Christopher Diggins, principal software developer at Autodesk.

The 3ds Max Gunslinger and yes I read your Crash Error Reports (CER's)
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The 3ds Max Gunslinger and yes I read your Crash Error Reports (CER's)

Posted 27 October 2013 4:41 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization ,

This year we had our first ever gunslinger event for 3ds Max. This was an opportunity for members of the development team (developers, QA, design, and leadership) to meet a cross-section of 3ds Max users and discuss their ideas, questions, and concerns. One thing they wanted to know was how the development tool chooses what to work on. One of the a key influences on the work we do are CERs.

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ADN DevDays Conference in Las Vegas at AU and a New 3ds Max SDK Blog
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ADN DevDays Conference in Las Vegas at AU and a New 3ds Max SDK Blog

Posted 17 October 2013 6:40 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization ,

Good news from the Autodesk Developer Network for our M&E developer customers. ADN will be hosting a DevDays M&E conference where I will talk about the new Python API in 3ds Max and Kevin Vandecar has launched a new blog for 3ds Max SDK users.

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M&E Scripting and SDK Channel on YouTube
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M&E Scripting and SDK Channel on YouTube

Posted 12 October 2013 12:16 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder , Autodesk Softimage , Autodesk Entertainment Creation Suite ,

Industry: Games , Design Visualization ,

Our video learning team have officially launched a scripting and SDK learning channel on YouTube.

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Autodesk Exchange Apps Portathon is happening on September 13th.
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Autodesk Exchange Apps Portathon is happening on September 13th.

Posted 10 September 2013 5:29 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Creative Finishing , Professional Video , Design Visualization ,

The Autodesk Exchange Apps Portathon is happening on September 13th. There is still time to register and potentially receive US$100 per plug-in or script published on the app-exchange (up to $500)!

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3ds Max and Stage Automation
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3ds Max and Stage Automation

Posted 6 May 2013 2:47 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Stage automation plays an important role in live entertainment events from music shows to Cirque du Soleil. What may come as a surprise is that thanks to a plug-in from Stage Technologies 3ds Max is playing an increasingly important role in designing, simulating, and visualizing live event automation.

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3ds Max and Flash Working Together
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3ds Max and Flash Working Together

Posted 23 April 2013 1:04 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Using 3ds Max and Flash to create 3D content for the web and mobile devices.

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3ds Max SDK and MAXScript CHMs now available
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3ds Max SDK and MAXScript CHMs now available

Posted 20 April 2013 1:47 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Due to popular demand we have just published and released the 3ds Max SDK and MAXScript documentation in CHM format at http://www,autodesk.com/me-sdk-docs

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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange
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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange

Posted 19 April 2013 2:04 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max , Autodesk Maya ,

Industry: Games ,

Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.

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Embedding Qt Content in a 3ds Max Dockable Frame
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Embedding Qt Content in a 3ds Max Dockable Frame

Posted 4 April 2013 4:22 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Todays blog post is strictly for 3ds Max C++ programmer. I'm going to share a class that simplifies the process of embedding Qt C++ content in a dockable 3ds Max frame.

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Christopher's Thoughts on Technical Debt
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Christopher's Thoughts on Technical Debt

Posted 13 March 2013 1:59 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

I recently had a change of job here at Autodesk; I'm now a software developer on the 3ds Max team. While I might not be blogging as frequently, I do plan on keeping it alive, since I enjoy sharing my thoughts and ideas with the community and the feedback I recieve has been very helpful. One of the things our team has been looking at recently is technical debt. Today I thought I'd share my thoughts on what technical debt is and how to address it.

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