3ds Max Mayhem

Topics of interest to people using and extending 3ds Max by Christopher Diggins.

3ds Max SDK and MAXScript CHMs now available
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3ds Max SDK and MAXScript CHMs now available

Posted 20 April 2013 1:47 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Due to popular demand we have just published and released the 3ds Max SDK and MAXScript documentation in CHM format at http://www,autodesk.com/me-sdk-docs

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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange
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Sell or Share your Plug-ins, Tutorials, or other Content for 3ds Max and Maya via the Autodesk Exchange

Posted 19 April 2013 2:04 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max , Autodesk Maya ,

Industry: Games ,

Autodesk exchange now supports 3ds Max and Maya. This is a great opportunity for plug-in developers to have significantly more reach and publicity for their plug-ins.

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Embedding Qt Content in a 3ds Max Dockable Frame
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Embedding Qt Content in a 3ds Max Dockable Frame

Posted 4 April 2013 4:22 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Todays blog post is strictly for 3ds Max C++ programmer. I'm going to share a class that simplifies the process of embedding Qt C++ content in a dockable 3ds Max frame.

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Christopher's Thoughts on Technical Debt
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Christopher's Thoughts on Technical Debt

Posted 13 March 2013 1:59 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

I recently had a change of job here at Autodesk; I'm now a software developer on the 3ds Max team. While I might not be blogging as frequently, I do plan on keeping it alive, since I enjoy sharing my thoughts and ideas with the community and the feedback I recieve has been very helpful. One of the things our team has been looking at recently is technical debt. Today I thought I'd share my thoughts on what technical debt is and how to address it.

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JSON Scene Description Language
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JSON Scene Description Language

Posted 14 February 2013 3:11 pm by Christopher Diggins on 3ds Max Mayhem

Software:

Industry:

This is a public draft of a specification for a 3D scene description language designed specifically for web-services called the JSON Scene Description Language.

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Creating a Procedural Tree in MAXScript
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Creating a Procedural Tree in MAXScript

Posted 31 January 2013 6:59 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

On the 3ds Max YouTube learning channel is a two part MAXScript tutorial that demonstrates how to create a tree of objects procedurally.

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Maya 2013 Extension 2: .NET and more
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Maya 2013 Extension 2: .NET and more

Posted 23 January 2013 6:24 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk Maya ,

Industry: Games ,

Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!

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A very gentle introduction to MAXScript for Artists
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A very gentle introduction to MAXScript for Artists

Posted 17 January 2013 6:45 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Today I'm going to share a hidden gem in the 3ds Max learning channel for those of you completely new to MAXScript and programming.

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Creating an Undoable Python Command for Maya
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Creating an Undoable Python Command for Maya

Posted 15 January 2013 9:22 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk Maya ,

Industry: Games ,

A new video from the YouTube Maya learning channel shows how to create an undoable Python command plug-in and demonstrates the particle system.

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Cross Platform C# Game Development with MonoGame
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Cross Platform C# Game Development with MonoGame

Posted 9 January 2013 5:13 pm by Christopher Diggins on 3ds Max Mayhem

Software:

Industry: Games ,

With Microsoft 8, Microsoft's support for XNA seemed to have evaporated. However a new open-source C# project called MonoGame loosely based on XNA seems poised to fill the C# game development gap and to go further than I had ever imagined, delivering a cross platform game development experience.

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