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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Creating an Undoable Python Command for Maya
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Creating an Undoable Python Command for Maya

Posted 15 January 2013 9:22 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

A new video from the YouTube Maya learning channel shows how to create an undoable Python command plug-in and demonstrates the particle system.

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Cross Platform C# Game Development with MonoGame
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Cross Platform C# Game Development with MonoGame

Posted 9 January 2013 5:13 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

With Microsoft 8, Microsoft's support for XNA seemed to have evaporated. However a new open-source C# project called MonoGame loosely based on XNA seems poised to fill the C# game development gap and to go further than I had ever imagined, delivering a cross platform game development experience.

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An Introduction to MAXScript
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An Introduction to MAXScript

Posted 4 January 2013 8:57 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

A simple MAXScript tutorial in the form of a MAXScript program that procedurally creates a walking stick-figure and animates a camera associated with the viewport.

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Project Sci-Viz: Molecular Graphics in 3ds Max
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Project Sci-Viz: Molecular Graphics in 3ds Max

Posted 23 November 2012 7:27 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Two weeks ago we launched Project Sci-Viz on labs. Sci-Viz is an experimental technology designed to enable popular 3rd party molecular graphics toolkits written in Python.

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MAXScript - Mouse Tools for Vertex Weighting during Skinning
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MAXScript - Mouse Tools for Vertex Weighting during Skinning

Posted 2 November 2012 7:01 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

To help make vertex weighting easier during the skinning process, I collaborated with Amer Yassine from the 3ds Max YouTube learning channel to come up with a MAXScript mouse tool.

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Dynamically Compiling and Running C# Scripts for 3ds Max
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Dynamically Compiling and Running C# Scripts for 3ds Max

Posted 26 October 2012 3:55 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Once you know how it is surprisingly easy to compile C# dynamically using the System libraries. Today I'm going to share with you a simple editor plug-in for 3ds Max 2013 that can run C# like a scripting language. With a little modification of the source you can compile and run C# scripts for any application.

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SDK and Scripting Classes at Autodesk University
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SDK and Scripting Classes at Autodesk University

Posted 15 October 2012 6:53 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

For uses of M&E products there will be a number of scripting and SDK classes at Autodesk University. AU is going to be held from November 27th to November 29th at the Mandalay Bay Resort in Las Vegas.

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Embedding a Web Server in 3ds Max using .NET
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Embedding a Web Server in 3ds Max using .NET

Posted 9 October 2012 3:24 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

In today’s blog post I’ll show how to embed a web server in 3ds Max using .NET that executes MAXScript commands sent over an HTTP connection. This is a surprisingly easy tecnique which could be used to remote control 3ds Max from a JavaScript embedded in a web-page or from a Python process running on the same machine or remotely.

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MAXScript - Baking Animation Transforms
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MAXScript - Baking Animation Transforms

Posted 2 October 2012 3:12 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Today I'm going to show a MAXScript solution for baking animation transforms to helper objects from bones.

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Calling Python from C# using XML RPC
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Calling Python from C# using XML RPC

Posted 19 September 2012 5:14 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

I was facing an interesting challenge. I wanted a .NET application to inform a Python script running on the same machine whenever a particular event occured. I discovered that using XML RPC was a very easy an effective way to achieve this.

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