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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Christopher's Thoughts on Technical Debt
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Christopher's Thoughts on Technical Debt

Posted 13 March 2013 1:59 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

I recently had a change of job here at Autodesk; I'm now a software developer on the 3ds Max team. While I might not be blogging as frequently, I do plan on keeping it alive, since I enjoy sharing my thoughts and ideas with the community and the feedback I recieve has been very helpful. One of the things our team has been looking at recently is technical debt. Today I thought I'd share my thoughts on what technical debt is and how to address it.

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JSON Scene Description Language
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JSON Scene Description Language

Posted 14 February 2013 3:11 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software:

Industry:

This is a public draft of a specification for a 3D scene description language designed specifically for web-services called the JSON Scene Description Language.

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Creating a Procedural Tree in MAXScript
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Creating a Procedural Tree in MAXScript

Posted 31 January 2013 6:59 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

On the 3ds Max YouTube learning channel is a two part MAXScript tutorial that demonstrates how to create a tree of objects procedurally.

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Maya 2013 Extension 2: .NET and more
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Maya 2013 Extension 2: .NET and more

Posted 23 January 2013 6:24 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Maya ,

Industry: Games ,

Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!

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A very gentle introduction to MAXScript for Artists
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A very gentle introduction to MAXScript for Artists

Posted 17 January 2013 6:45 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Today I'm going to share a hidden gem in the 3ds Max learning channel for those of you completely new to MAXScript and programming.

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Creating an Undoable Python Command for Maya
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Creating an Undoable Python Command for Maya

Posted 15 January 2013 9:22 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk Maya ,

Industry: Games ,

A new video from the YouTube Maya learning channel shows how to create an undoable Python command plug-in and demonstrates the particle system.

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Cross Platform C# Game Development with MonoGame
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Cross Platform C# Game Development with MonoGame

Posted 9 January 2013 5:13 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software:

Industry: Games ,

With Microsoft 8, Microsoft's support for XNA seemed to have evaporated. However a new open-source C# project called MonoGame loosely based on XNA seems poised to fill the C# game development gap and to go further than I had ever imagined, delivering a cross platform game development experience.

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An Introduction to MAXScript
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An Introduction to MAXScript

Posted 4 January 2013 8:57 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

A simple MAXScript tutorial in the form of a MAXScript program that procedurally creates a walking stick-figure and animates a camera associated with the viewport.

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Project Sci-Viz: Molecular Graphics in 3ds Max
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Project Sci-Viz: Molecular Graphics in 3ds Max

Posted 23 November 2012 7:27 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Two weeks ago we launched Project Sci-Viz on labs. Sci-Viz is an experimental technology designed to enable popular 3rd party molecular graphics toolkits written in Python.

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MAXScript - Mouse Tools for Vertex Weighting during Skinning
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MAXScript - Mouse Tools for Vertex Weighting during Skinning

Posted 2 November 2012 7:01 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

To help make vertex weighting easier during the skinning process, I collaborated with Amer Yassine from the 3ds Max YouTube learning channel to come up with a MAXScript mouse tool.

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