3ds Max Mayhem

Topics of interest to people using and extending 3ds Max by Christopher Diggins, principal software developer at Autodesk.

JSON Scene Description Language
  • 11009 views
  • 4 comments

JSON Scene Description Language

Posted 14 February 2013 3:11 pm by Christopher Diggins on 3ds Max Mayhem

Software:

Industry:

This is a public draft of a specification for a 3D scene description language designed specifically for web-services called the JSON Scene Description Language.

Read More >>

Creating a Procedural Tree in MAXScript
  • 19267 views
  • 3 comments

Creating a Procedural Tree in MAXScript

Posted 31 January 2013 6:59 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

On the 3ds Max YouTube learning channel is a two part MAXScript tutorial that demonstrates how to create a tree of objects procedurally.

Read More >>

Maya 2013 Extension 2: .NET and more
  • 16858 views
  • 1 comment

Maya 2013 Extension 2: .NET and more

Posted 23 January 2013 6:24 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk Maya ,

Industry: Games ,

Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!

Read More >>

A very gentle introduction to MAXScript for Artists
  • 8529 views
  • 0 comments

A very gentle introduction to MAXScript for Artists

Posted 17 January 2013 6:45 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Today I'm going to share a hidden gem in the 3ds Max learning channel for those of you completely new to MAXScript and programming.

Read More >>

Creating an Undoable Python Command for Maya
  • 5849 views
  • 0 comments

Creating an Undoable Python Command for Maya

Posted 15 January 2013 9:22 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk Maya ,

Industry: Games ,

A new video from the YouTube Maya learning channel shows how to create an undoable Python command plug-in and demonstrates the particle system.

Read More >>

Cross Platform C# Game Development with MonoGame
  • 8470 views
  • 1 comment

Cross Platform C# Game Development with MonoGame

Posted 9 January 2013 5:13 pm by Christopher Diggins on 3ds Max Mayhem

Software:

Industry: Games ,

With Microsoft 8, Microsoft's support for XNA seemed to have evaporated. However a new open-source C# project called MonoGame loosely based on XNA seems poised to fill the C# game development gap and to go further than I had ever imagined, delivering a cross platform game development experience.

Read More >>

An Introduction to MAXScript
  • 11313 views
  • 2 comments

An Introduction to MAXScript

Posted 4 January 2013 8:57 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

A simple MAXScript tutorial in the form of a MAXScript program that procedurally creates a walking stick-figure and animates a camera associated with the viewport.

Read More >>

Project Sci-Viz: Molecular Graphics in 3ds Max
  • 24755 views
  • 2 comments

Project Sci-Viz: Molecular Graphics in 3ds Max

Posted 23 November 2012 7:27 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Two weeks ago we launched Project Sci-Viz on labs. Sci-Viz is an experimental technology designed to enable popular 3rd party molecular graphics toolkits written in Python.

Read More >>

MAXScript - Mouse Tools for Vertex Weighting during Skinning
  • 12776 views
  • 5 comments

MAXScript - Mouse Tools for Vertex Weighting during Skinning

Posted 2 November 2012 7:01 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

To help make vertex weighting easier during the skinning process, I collaborated with Amer Yassine from the 3ds Max YouTube learning channel to come up with a MAXScript mouse tool.

Read More >>

Dynamically Compiling and Running C# Scripts for 3ds Max
  • 40106 views
  • 11 comments

Dynamically Compiling and Running C# Scripts for 3ds Max

Posted 26 October 2012 3:55 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games ,

Once you know how it is surprisingly easy to compile C# dynamically using the System libraries. Today I'm going to share with you a simple editor plug-in for 3ds Max 2013 that can run C# like a scripting language. With a little modification of the source you can compile and run C# scripts for any application.

Read More >>