Topics of interest to people using and extending 3ds Max by Christopher Diggins, principal software developer at Autodesk.
I recently had a change of job here at Autodesk; I'm now a software developer on the 3ds Max team. While I might not be blogging as frequently, I do plan on keeping it alive, since I enjoy sharing my thoughts and ideas with the community and the feedback I recieve has been very helpful. One of the things our team has been looking at recently is technical debt. Today I thought I'd share my thoughts on what technical debt is and how to address it.
This is a public draft of a specification for a 3D scene description language designed specifically for web-services called the JSON Scene Description Language.
On the 3ds Max YouTube learning channel is a two part MAXScript tutorial that demonstrates how to create a tree of objects procedurally.
Autodesk has just released the Extension 2 for Maya 2013 for subscription members. We have made some improvements to the documentation, but what has me particularly excited about this release is the addition of the .NET API!
Today I'm going to share a hidden gem in the 3ds Max learning channel for those of you completely new to MAXScript and programming.
A new video from the YouTube Maya learning channel shows how to create an undoable Python command plug-in and demonstrates the particle system.
With Microsoft 8, Microsoft's support for XNA seemed to have evaporated. However a new open-source C# project called MonoGame loosely based on XNA seems poised to fill the C# game development gap and to go further than I had ever imagined, delivering a cross platform game development experience.
A simple MAXScript tutorial in the form of a MAXScript program that procedurally creates a walking stick-figure and animates a camera associated with the viewport.
Two weeks ago we launched Project Sci-Viz on labs. Sci-Viz is an experimental technology designed to enable popular 3rd party molecular graphics toolkits written in Python.
To help make vertex weighting easier during the skinning process, I collaborated with Amer Yassine from the 3ds Max YouTube learning channel to come up with a MAXScript mouse tool.