Autodesk 3ds Max
Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.
I apologize, it's been a while since I've posted. I hope to start post more frequently as our upcoming product release craziness winds down. Today I will be talking about my new job title, free API training from ADN, and showing a cool demo built by Paul Brunt.
I have been experimenting lately with the idea of wrapping the Python APIs for various products (e.g. 3ds Max, Maya, MotionBuilder, and FBX) so that I can write scripts that run in multiple products. I find it accelerates development for me but I am wondering what would it take to be useful for our customers?
Using Python and the Python FBX SDK, I'm going to show you how you can create your own 3D content web-server in Python, and then render it in a browser using WebGL. This is done using a cross-product Python API, so the scripts provided should also work from 3ds Max using the latest Python script launcher, as well as from Maya and MotionBuilder.
One measure of the maturity of a 3D display technology is how many people are developing games using it. We aren’t seeing much game development using WebGL yet. Why not? Can we expect more games and 3d applications built in WebGL in the future?
If you are a Windows programmer starting off learning about Unicode you might be more than a little bit confused. Hopefully this article will help you.
The enhancements to the .NET SDK in the 3ds Max 2012 Subscription Advantage Pack are particularly interesting when used from IronPython, but how do you launch an IronPython script from 3ds Max? I'll tell you how.
The source code and installers for the Xoliul Shader can now be download from the 3ds max developer project at Google code.
If you are a .NET programmer and have the 3ds Max 2012 subscription advantage pack you are in for a treat!
The latest news from the open-source developer community: new SDK tutorial projects, user sandboxes, and our first user-contributed projects.
I recently compiled a list of good programming principles for a recent internal training on C#. Following these principles can not only help 3ds Max SDK users, but I believe all programmers.