Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.
This blog post talks about the Py3dsMax plug-in for 3ds Max from Blur Studio that offers a bridge to MAXScript from CPython, and a generic cross platform GUI library (PyQT) that works with different digital content creation tools.
It is that time of year, the annual Max SDK survey is now open! I'll talk a bit about last year's results and what we did and didn't do to address the results.
Autodesk is pleased to announce the public availability of debug symbols for 3ds Max 2012 via a symbol server to help our SDK users create better plug-ins in less time.
We've launched a pilot project to create a developer community for 3ds Max and MAXScript users using Google Project Hosting.
Now that the SDK documentation has been released I finally have some time to blog again! The first news that I want to share is that we have made SDK and scripting API documentation available online as HTML for many of the products in the Autodesk M&E portfolio.
IronPython is compatible with virtually all of Python, but it isn't compatible with CPython extensions. So how do we work around that?
Recently we posted on the Autodesk Developer Network an experimental library we have been developing in conjunction with EPHERE called MaxSharp. MaxSharp provides a simplified wrapper around the 3ds Max 2011 API that can be used from both Python and C#.
In this post I share some template plug-in projects and utility classes that can help with 3ds Max plug-in development.
Did you know you can ask your 3ds Max SDK and MAXScript programming related questions on StackOverflow.com? All you have to do is ask a question and use one of the tags 3dsmax or maxscript.
In this article I describe a simple technique for adding new static functions to MAXScript using the function publishing API.