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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Py3dsMax: Python scripting for 3ds Max from Blur Studio
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Py3dsMax: Python scripting for 3ds Max from Blur Studio

Posted 9 June 2011 8:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

This blog post talks about the Py3dsMax plug-in for 3ds Max from Blur Studio that offers a bridge to MAXScript from CPython, and a generic cross platform GUI library (PyQT) that works with different digital content creation tools.

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3ds Max SDK Annual Survey and Highlights from Last Year's Results
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3ds Max SDK Annual Survey and Highlights from Last Year's Results

Posted 3 June 2011 8:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

It is that time of year, the annual Max SDK survey is now open! I'll talk a bit about last year's results and what we did and didn't do to address the results.

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Debug Symbol Server for 3ds Max 2012
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Debug Symbol Server for 3ds Max 2012

Posted 30 May 2011 8:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Autodesk is pleased to announce the public availability of debug symbols for 3ds Max 2012 via a symbol server to help our SDK users create better plug-ins in less time.

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New Developer Community for 3ds Max SDK and MAXScript Users
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New Developer Community for 3ds Max SDK and MAXScript Users

Posted 16 May 2011 8:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

We've launched a pilot project to create a developer community for 3ds Max and MAXScript users using Google Project Hosting.

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SDK HTML Help Online: 3ds Max, FBX, Maya, Mudbox, Motion Builder, Showcase, and Softimage
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SDK HTML Help Online: 3ds Max, FBX, Maya, Mudbox, Motion Builder, Showcase, and Softimage

Posted 10 April 2011 8:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Now that the SDK documentation has been released I finally have some time to blog again! The first news that I want to share is that we have made SDK and scripting API documentation available online as HTML for many of the products in the Autodesk M&E portfolio.

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IronPython to CPython and back
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IronPython to CPython and back

Posted 4 January 2011 9:03 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

IronPython is compatible with virtually all of Python, but it isn't compatible with CPython extensions. So how do we work around that?

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The MaxSharp Project: Python and C# from 3ds Max 2011
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The MaxSharp Project: Python and C# from 3ds Max 2011

Posted 30 November 2010 7:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Recently we posted on the Autodesk Developer Network an experimental library we have been developing in conjunction with EPHERE called MaxSharp. MaxSharp provides a simplified wrapper around the 3ds Max 2011 API that can be used from both Python and C#.

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3ds Max SDK Template Plug-in Projects and Utility Classes
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3ds Max SDK Template Plug-in Projects and Utility Classes

Posted 28 October 2010 4:39 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

In this post I share some template plug-in projects and utility classes that can help with 3ds Max plug-in development.

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3ds Max SDK and MAXScript Questions on StackOverflow.com
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3ds Max SDK and MAXScript Questions on StackOverflow.com

Posted 20 October 2010 6:16 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Did you know you can ask your 3ds Max SDK and MAXScript programming related questions on StackOverflow.com? All you have to do is ask a question and use one of the tags 3dsmax or maxscript.

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Adding New Functions Written in C++ to MAXScript
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Adding New Functions Written in C++ to MAXScript

Posted 16 September 2010 8:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

In this article I describe a simple technique for adding new static functions to MAXScript using the function publishing API.

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