Topics of interest to people using and extending 3ds Max by Christopher Diggins.
Using Python and the Python FBX SDK, I'm going to show you how you can create your own 3D content web-server in Python, and then render it in a browser using WebGL. This is done using a cross-product Python API, so the scripts provided should also work from 3ds Max using the latest Python script launcher, as well as from Maya and MotionBuilder.
One measure of the maturity of a 3D display technology is how many people are developing games using it. We aren’t seeing much game development using WebGL yet. Why not? Can we expect more games and 3d applications built in WebGL in the future?
If you are a Windows programmer starting off learning about Unicode you might be more than a little bit confused. Hopefully this article will help you.
The enhancements to the .NET SDK in the 3ds Max 2012 Subscription Advantage Pack are particularly interesting when used from IronPython, but how do you launch an IronPython script from 3ds Max? I'll tell you how.
The source code and installers for the Xoliul Shader can now be download from the 3ds max developer project at Google code.
If you are a .NET programmer and have the 3ds Max 2012 subscription advantage pack you are in for a treat!
The latest news from the open-source developer community: new SDK tutorial projects, user sandboxes, and our first user-contributed projects.
I recently compiled a list of good programming principles for a recent internal training on C#. Following these principles can not only help 3ds Max SDK users, but I believe all programmers.
This blog post talks about the Py3dsMax plug-in for 3ds Max from Blur Studio that offers a bridge to MAXScript from CPython, and a generic cross platform GUI library (PyQT) that works with different digital content creation tools.
It is that time of year, the annual Max SDK survey is now open! I'll talk a bit about last year's results and what we did and didn't do to address the results.