3ds Max Mayhem

Topics of interest to people using and extending 3ds Max by Christopher Diggins, principal software developer at Autodesk.

The Xoliul Shader at 3ds Max Developer Project on Google Code
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The Xoliul Shader at 3ds Max Developer Project on Google Code

Posted 5 October 2011 6:36 am by Christopher Diggins on 3ds Max Mayhem

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The source code and installers for the Xoliul Shader can now be download from the 3ds max developer project at Google code.

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.NET SDK Enhancements in the 3ds Max 2012 Subscription Advantage Pack
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.NET SDK Enhancements in the 3ds Max 2012 Subscription Advantage Pack

Posted 29 September 2011 7:56 am by Christopher Diggins on 3ds Max Mayhem

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If you are a .NET programmer and have the 3ds Max 2012 subscription advantage pack you are in for a treat!

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The 3ds Max Open-Source Developer Community Status Update
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The 3ds Max Open-Source Developer Community Status Update

Posted 1 September 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

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The latest news from the open-source developer community: new SDK tutorial projects, user sandboxes, and our first user-contributed projects.

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The Principles of Good Programming
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The Principles of Good Programming

Posted 22 July 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

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I recently compiled a list of good programming principles for a recent internal training on C#. Following these principles can not only help 3ds Max SDK users, but I believe all programmers.

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Py3dsMax: Python scripting for 3ds Max from Blur Studio
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Py3dsMax: Python scripting for 3ds Max from Blur Studio

Posted 9 June 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

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This blog post talks about the Py3dsMax plug-in for 3ds Max from Blur Studio that offers a bridge to MAXScript from CPython, and a generic cross platform GUI library (PyQT) that works with different digital content creation tools.

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3ds Max SDK Annual Survey and Highlights from Last Year's Results
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3ds Max SDK Annual Survey and Highlights from Last Year's Results

Posted 3 June 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

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It is that time of year, the annual Max SDK survey is now open! I'll talk a bit about last year's results and what we did and didn't do to address the results.

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Debug Symbol Server for 3ds Max 2012
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Debug Symbol Server for 3ds Max 2012

Posted 30 May 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

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Autodesk is pleased to announce the public availability of debug symbols for 3ds Max 2012 via a symbol server to help our SDK users create better plug-ins in less time.

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New Developer Community for 3ds Max SDK and MAXScript Users
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New Developer Community for 3ds Max SDK and MAXScript Users

Posted 16 May 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

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We've launched a pilot project to create a developer community for 3ds Max and MAXScript users using Google Project Hosting.

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SDK HTML Help Online: 3ds Max, FBX, Maya, Mudbox, Motion Builder, Showcase, and Softimage
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SDK HTML Help Online: 3ds Max, FBX, Maya, Mudbox, Motion Builder, Showcase, and Softimage

Posted 10 April 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

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Now that the SDK documentation has been released I finally have some time to blog again! The first news that I want to share is that we have made SDK and scripting API documentation available online as HTML for many of the products in the Autodesk M&E portfolio.

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IronPython to CPython and back
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IronPython to CPython and back

Posted 4 January 2011 9:03 pm by Christopher Diggins on 3ds Max Mayhem

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IronPython is compatible with virtually all of Python, but it isn't compatible with CPython extensions. So how do we work around that?

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