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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

IronPython to CPython and back
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IronPython to CPython and back

Posted 4 January 2011 9:03 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

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IronPython is compatible with virtually all of Python, but it isn't compatible with CPython extensions. So how do we work around that?

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The MaxSharp Project: Python and C# from 3ds Max 2011
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The MaxSharp Project: Python and C# from 3ds Max 2011

Posted 30 November 2010 7:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

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Recently we posted on the Autodesk Developer Network an experimental library we have been developing in conjunction with EPHERE called MaxSharp. MaxSharp provides a simplified wrapper around the 3ds Max 2011 API that can be used from both Python and C#.

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3ds Max SDK Template Plug-in Projects and Utility Classes
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3ds Max SDK Template Plug-in Projects and Utility Classes

Posted 28 October 2010 4:39 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

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In this post I share some template plug-in projects and utility classes that can help with 3ds Max plug-in development.

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3ds Max SDK and MAXScript Questions on StackOverflow.com
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3ds Max SDK and MAXScript Questions on StackOverflow.com

Posted 20 October 2010 6:16 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

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Did you know you can ask your 3ds Max SDK and MAXScript programming related questions on StackOverflow.com? All you have to do is ask a question and use one of the tags 3dsmax or maxscript.

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Adding New Functions Written in C++ to MAXScript
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Adding New Functions Written in C++ to MAXScript

Posted 16 September 2010 8:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

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In this article I describe a simple technique for adding new static functions to MAXScript using the function publishing API.

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Hardware Tessellation Bibliography
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Hardware Tessellation Bibliography

Posted 20 August 2010 8:14 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

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This is a short bibliography of online resources related to hardware tessellation that I collected. Hopefully you'll find it useful!

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Hardware (GPU) Tessellation
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Hardware (GPU) Tessellation

Posted 12 August 2010 5:51 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

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DirectX 11 now supports hardware tessellation. I have been investigating what this means to 3ds Max SDK users. Today I'll share some of what I have learned so far and some links to useful resources.

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Important! 3ds Max SDK Survey
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Important! 3ds Max SDK Survey

Posted 31 May 2010 8:11 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

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Its time for the 3ds Max SDK survey. We really need to increase the participation rate, so please take a few minutes of your time to participate!

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3ds Max Normal Map Baking and Face Angle Weighting: The Plot Thickens
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3ds Max Normal Map Baking and Face Angle Weighting: The Plot Thickens

Posted 30 April 2010 5:06 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

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In my last blog post I talked about 3ds Max tangent basis computation for normal map baking and rendering. Today I add some additional information regarding face angle weighting.

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How the 3ds Max Scanline Renderer Computes Tangent and Binormal Vectors for Normal Mapping
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How the 3ds Max Scanline Renderer Computes Tangent and Binormal Vectors for Normal Mapping

Posted 23 April 2010 12:00 am by Christopher Diggins on 3D SDK and Scripting Mayhem

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Several people have expressed interest in various forums in understanding the algorithm 3ds Max uses to compute tangents and binormals for normal mapping. Here you go!

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