3ds Max Mayhem

Topics of interest to people using and extending 3ds Max by Christopher Diggins.

The Principles of Good Programming
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The Principles of Good Programming

Posted 22 July 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

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I recently compiled a list of good programming principles for a recent internal training on C#. Following these principles can not only help 3ds Max SDK users, but I believe all programmers.

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Py3dsMax: Python scripting for 3ds Max from Blur Studio
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Py3dsMax: Python scripting for 3ds Max from Blur Studio

Posted 9 June 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

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This blog post talks about the Py3dsMax plug-in for 3ds Max from Blur Studio that offers a bridge to MAXScript from CPython, and a generic cross platform GUI library (PyQT) that works with different digital content creation tools.

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3ds Max SDK Annual Survey and Highlights from Last Year's Results
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3ds Max SDK Annual Survey and Highlights from Last Year's Results

Posted 3 June 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

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It is that time of year, the annual Max SDK survey is now open! I'll talk a bit about last year's results and what we did and didn't do to address the results.

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Debug Symbol Server for 3ds Max 2012
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Debug Symbol Server for 3ds Max 2012

Posted 30 May 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

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Autodesk is pleased to announce the public availability of debug symbols for 3ds Max 2012 via a symbol server to help our SDK users create better plug-ins in less time.

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New Developer Community for 3ds Max SDK and MAXScript Users
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New Developer Community for 3ds Max SDK and MAXScript Users

Posted 16 May 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

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We've launched a pilot project to create a developer community for 3ds Max and MAXScript users using Google Project Hosting.

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SDK HTML Help Online: 3ds Max, FBX, Maya, Mudbox, Motion Builder, Showcase, and Softimage
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SDK HTML Help Online: 3ds Max, FBX, Maya, Mudbox, Motion Builder, Showcase, and Softimage

Posted 10 April 2011 8:00 pm by Christopher Diggins on 3ds Max Mayhem

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Now that the SDK documentation has been released I finally have some time to blog again! The first news that I want to share is that we have made SDK and scripting API documentation available online as HTML for many of the products in the Autodesk M&E portfolio.

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IronPython to CPython and back
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IronPython to CPython and back

Posted 4 January 2011 9:03 pm by Christopher Diggins on 3ds Max Mayhem

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IronPython is compatible with virtually all of Python, but it isn't compatible with CPython extensions. So how do we work around that?

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The MaxSharp Project: Python and C# from 3ds Max 2011
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The MaxSharp Project: Python and C# from 3ds Max 2011

Posted 30 November 2010 7:00 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

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Recently we posted on the Autodesk Developer Network an experimental library we have been developing in conjunction with EPHERE called MaxSharp. MaxSharp provides a simplified wrapper around the 3ds Max 2011 API that can be used from both Python and C#.

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3ds Max SDK Template Plug-in Projects and Utility Classes
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3ds Max SDK Template Plug-in Projects and Utility Classes

Posted 28 October 2010 4:39 pm by Christopher Diggins on 3ds Max Mayhem

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In this post I share some template plug-in projects and utility classes that can help with 3ds Max plug-in development.

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3ds Max SDK and MAXScript Questions on StackOverflow.com
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3ds Max SDK and MAXScript Questions on StackOverflow.com

Posted 20 October 2010 6:16 pm by Christopher Diggins on 3ds Max Mayhem

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Did you know you can ask your 3ds Max SDK and MAXScript programming related questions on StackOverflow.com? All you have to do is ask a question and use one of the tags 3dsmax or maxscript.

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