Topics of interest to people using and extending 3ds Max by Christopher Diggins.
Autodesk is pleased to announce the public availability of debug symbols for 3ds Max 2012 via a symbol server to help our SDK users create better plug-ins in less time.
We've launched a pilot project to create a developer community for 3ds Max and MAXScript users using Google Project Hosting.
Now that the SDK documentation has been released I finally have some time to blog again! The first news that I want to share is that we have made SDK and scripting API documentation available online as HTML for many of the products in the Autodesk M&E portfolio.
IronPython is compatible with virtually all of Python, but it isn't compatible with CPython extensions. So how do we work around that?
Recently we posted on the Autodesk Developer Network an experimental library we have been developing in conjunction with EPHERE called MaxSharp. MaxSharp provides a simplified wrapper around the 3ds Max 2011 API that can be used from both Python and C#.
In this post I share some template plug-in projects and utility classes that can help with 3ds Max plug-in development.
Did you know you can ask your 3ds Max SDK and MAXScript programming related questions on StackOverflow.com? All you have to do is ask a question and use one of the tags 3dsmax or maxscript.
In this article I describe a simple technique for adding new static functions to MAXScript using the function publishing API.
This is a short bibliography of online resources related to hardware tessellation that I collected. Hopefully you'll find it useful!
DirectX 11 now supports hardware tessellation. I have been investigating what this means to 3ds Max SDK users. Today I'll share some of what I have learned so far and some links to useful resources.