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3D SDK and Scripting Mayhem

Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs by SDK Subject Matter Expert Christopher Diggins.

Five Ways to Improve your Plug-in's UI
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Five Ways to Improve your Plug-in's UI

Posted 28 September 2009 7:23 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

3ds Max Product designer Pierre-Felix Breton recently provided me with a short list of ways you can easily improve your plug-in's user interface using SDK classes and functions.

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Don't use the SDK when MAXScript will do.
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Don't use the SDK when MAXScript will do.

Posted 15 September 2009 1:38 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

A common mistake that I and others make is to use the SDK, when MAXScript can accomplish the desired task in a few lines.

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Reading and Modifying Asset File Paths in the 3ds Max File
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Reading and Modifying Asset File Paths in the 3ds Max File

Posted 24 August 2009 4:52 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

The full 3ds MAX file format is not officially published or documented, but some aspects of it are intended to be read and written, specifically the asset file paths.

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SDK/API Wishlist Survey
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SDK/API Wishlist Survey

Posted 17 August 2009 3:45 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

The folks at Autodesk Developer Network have put together an API wishlist survey for 3ds Max, Maya, MotionBuilder and FBX. This is a great way to have your voice heard regarding the 3ds Max SDK, and other Autodesk M&E APIs that you may use.

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Working at the Speed of Thought
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Working at the Speed of Thought

Posted 5 August 2009 2:17 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Tools and processes sometimes improve or hinder our productivity in hard to measure ways, by helping us get into the zone, or knocking us out of it.

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.NET Class Libraries, Strong Signing, and the Global Assembly Cache
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.NET Class Libraries, Strong Signing, and the Global Assembly Cache

Posted 29 July 2009 6:30 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

Have you ever tried to write a .NET class library? If you are like me you may have struggled a bit with the global assembly cache and strong signing. This blog shares some of my problems.

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Autodesk Developer Center Webpage Updates
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Autodesk Developer Center Webpage Updates

Posted 16 July 2009 8:32 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

The Autodesk.com developer center web pages have been udpated for 3ds Max and other M&E products.

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Template Plug-in Projects for 3ds Max
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Template Plug-in Projects for 3ds Max

Posted 10 July 2009 1:10 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

I discovered a neat trick recently that allowed me to view all of the different kinds of C++ files generated by the 3ds Max SDK AppWizard, effectively providing me with a set of template plug-ins.

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3ds Max SDK … using what library when
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3ds Max SDK … using what library when

Posted 8 May 2009 11:11 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

We are looking into better ways to document the 3ds Max SDK mapping of what API element goes with what library (.lib) file, so that you only link what you must with your plug-in. For now this excel sheet should help.

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Major SDK Documentation Update
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Major SDK Documentation Update

Posted 20 April 2009 11:03 pm by Christopher Diggins on 3D SDK and Scripting Mayhem

I recently posted a new version of 3ds Max 2010 SDK at [url="http://www.autodesk.com/3dsmax-sdk-docs"]http://www.autodesk.com/3dsmax-sdk-docs[/url]. This is appropriate even if you haven't yet upgraded to 2010.

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