3ds Max Mayhem

Topics of interest to people using and extending 3ds Max by Christopher Diggins, principal software developer at Autodesk.

MCG: Visual Functional Programming
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MCG: Visual Functional Programming

Posted 30 October 2015 11:07 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Creative Finishing , Design Visualization , Education ,

Max Creation Graph, or MCG for short, is a visual functional programming language embedded in Autodesk 3ds Max 2016. In this post I wanted to take a deeper dive into the MCG programming language aimed at a programmer audience.

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Flux and the Max Creation Graph Sample Pack 2
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Flux and the Max Creation Graph Sample Pack 2

Posted 19 October 2015 2:56 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization , Education ,

Announcing the Flux geometry cloning and placement toolkit and a new Max Creation Graph sample pack for 3ds Max 2016.

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Using Bullet Physics in Max Creation Graph
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Using Bullet Physics in Max Creation Graph

Posted 18 August 2015 2:48 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization ,

In 3ds Max 2016 Extension 1 a set of new operators were added to Max Creation Graph (MCG) to enable the creation of rigid body simulations using the Bullet physics library. Here are a couple of samples to help you get started.

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Max Creation Graph Updates in 3ds Max 2016 Extension 1
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Max Creation Graph Updates in 3ds Max 2016 Extension 1

Posted 11 August 2015 4:13 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization ,

Announcing new extensions to Max Creation Graphs and MAXScript for 3ds Max 2016 Extension 1.

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Max Creation Graph Geometry Stacker
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Max Creation Graph Geometry Stacker

Posted 6 August 2015 10:39 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization ,

Inspired by a user’s MCG geometry stacking modifier, I decided to try my hand at something similar. In other news I'll be doing a presentation on procedural content creation at Siggraph on Tuesday August 11th as part of the Autodesk Vision Series.

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Curvature to Vertex Color Modifier using Max Creation Graph
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Curvature to Vertex Color Modifier using Max Creation Graph

Posted 20 April 2015 3:29 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization ,

In this blog post I share an MCG tool for computing curvature and storing it in the vertex color channel. I also share a couple of fun little tools: one for coloring grey-scale vertex colors and another for smoothing the vertex colors. I also discuss the TriMesh, data channels, mapping channels, and vertex colors.

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Max Creation Graph (MCG) Sample Pack for 3ds Max 2016
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Max Creation Graph (MCG) Sample Pack for 3ds Max 2016

Posted 17 April 2015 3:59 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization ,

Now that 3ds Max 2016 is available for download the team and I have uploaded a set of sample MCG tools to play with and learn from.

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Introducing Max Creation Graphs
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Introducing Max Creation Graphs

Posted 13 April 2015 1:07 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization ,

Introducing the Max Creation Graph (MCG) editor in 3ds Max 2016.

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PyQt UI in 3ds Max 2014 Extension
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PyQt UI in 3ds Max 2014 Extension

Posted 11 December 2013 7:47 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization ,

Since Python arrived with the 3ds Max 2014 extension one of the most popular requests is how to create UI using PyQt or PySide that works well with 3ds Max. In this blog post I'm going to share some techniques for creating a PyQt UI in 3ds Max that is properly parented to the 3ds Max window and handles shortcut keys in text editors.

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The 3ds Max Gunslinger and yes I read your Crash Error Reports (CER's)
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The 3ds Max Gunslinger and yes I read your Crash Error Reports (CER's)

Posted 27 October 2013 4:41 pm by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Design Visualization ,

This year we had our first ever gunslinger event for 3ds Max. This was an opportunity for members of the development team (developers, QA, design, and leadership) to meet a cross-section of 3ds Max users and discuss their ideas, questions, and concerns. One thing they wanted to know was how the development tool chooses what to work on. One of the a key influences on the work we do are CERs.

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