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Christopher Diggins

The 3ds Max SDK Blog | Christopher Diggins

The 3ds Max SDK blog is hosted by Christopher Diggins the documentation writer for the 3ds Max SDK. Christopher will be writing about various topics related to plug-in development for 3ds Max and using the 3ds Max SDK, with occasional gust-posts and interviews with 3ds Max experts. Before joining Autodesk in September 2008, Christopher was an SDK writer for Microsoft, and before that a freelance programmer and writer. Christopher has written numerous article for Doctor Dobbs Journal and the C++ Users Journal, and co-authored the C++ Cookbook from O'Reilly. Christopher is a programming language geek, and in his spare time likes to implement programming languages with cute names like "Cat" and "Heron".

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.NET Features in 2010

Today I talk about some of the new features added to 3ds Max 2010 SDK to improve the exposure of 3ds Max to .NET.

Posted: Apr 08, 2009
Category: 
Comments: 10
Views: 1724
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3ds Max SDK Resources

My colleague Chris Johnson posted some general programming advice for 3ds Max plug-in writers recently at CGSociety.org. This started me thinking that I should compile a list of 3ds Max SDK resources online.

Posted: Mar 27, 2009
Category: 
Comments: 0
Views: 996
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My First Forays into .NET and IronPython from MAXScript

I have been exploring the MAXScript .NET capabilities. Well it turns out you can do a whole lot, including even executing IronPython scripts!

Posted: Mar 20, 2009
Category: 
Comments: 16
Views: 1627
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Are you using 3DXI (previously known as IGame) for your exporter plug-ins?

We don't have any hard data on who is using 3DXI (IGame) to write export plug-ins. If you write exporter plug-ins I'd like to hear about your experiences using (or avoiding) 3DXI.

Posted: Mar 06, 2009
Category: 
Comments: 5
Views: 1204
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Writing plug-ins in C# or other .NET languages?

I am trying to get a sense of how much desire there is to write plug-ins using C# or any other .NET language, and I want to hear your opinion.

Posted: Feb 27, 2009
Category: 
Comments: 12
Views: 1601
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Welcome to the 3ds Max SDK Blog

This is my first post, and describes a bit about the goals of my blog, and will give you a chance to start asking questions.

Posted: Feb 19, 2009
Category: 
Comments: 15
Views: 3971