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Max Nation

3dsMax2014: Features and Improvements you might have missed.
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3dsMax2014: Features and Improvements you might have missed.

Posted 3 May 2013 1:31 pm by chrismmurray on Max Nation

This post covers all the new and improved features in the 2014 Release of 3dsmax.

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3dsMax Tips and Tricks: Animated textures with a modifier
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3dsMax Tips and Tricks: Animated textures with a modifier

Posted 31 January 2013 3:51 pm by chrismmurray on Max Nation

I show how to use a special modifier called Attribute Hold to control the animation of 3 different bitmaps on a single model.

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Modeling with spline cages and the Surface Modifier in 3ds Max
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Modeling with spline cages and the Surface Modifier in 3ds Max

Posted 6 December 2012 6:06 pm by chrismmurray on Max Nation

This post explores the principles of modeling 3D topology with a 2D spline method called “surface modeling.” In the first vide I provide a fundamental explanation and example of how to create these surfaces using splines and the Surface modifier and the Cross-Section modifier as well as the rules associated with them. In the second video, I show a basic work flow for creating an organic 3D object using splines and the aforementioned modifiers. I also explain how to control the type of topology generated and provide strategies for topology control. Skill level for these videos is beginner to intermediate.

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3ds Max User Interface Primer for the New 3D Artist
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3ds Max User Interface Primer for the New 3D Artist

Posted 13 November 2012 3:47 pm by chrismmurray on Max Nation

Spend 15 minutes here and save hours off your 3ds Max learning curve. If you are new to 3ds Max, Technical Specialist Chris Murray provides a quick introduction to the orientation and layout of the 3ds Max UI and some of the psychology regarding how it works it the way it does. Follow Chris on twitter to find out when he releases more of his videos (@chrismmurray)

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CASE STUDY: Network rendering vs Mental Ray’s Distributed Bucket Rendering.
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CASE STUDY: Network rendering vs Mental Ray’s Distributed Bucket Rendering.

Posted 10 September 2012 2:55 pm by chrismmurray on Max Nation

Have you ever considered using Mental Ray and Distributed Bucket Rendering for multiple frames? Here is a case study where we look at some of the factors in a given scenario that made it a plausible and important time save over several hundreds of frames.

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SIGGRAPH 2012 Cometh. What do YOU want to see?
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SIGGRAPH 2012 Cometh. What do YOU want to see?

Posted 9 July 2012 2:40 pm by chrismmurray on Max Nation

Its upon us! Release the hounds! Let the Pilgrimage begin! See what I am working on... almost...

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3D Artist Profile: Ryan Tow, PUSHpixel
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3D Artist Profile: Ryan Tow, PUSHpixel

Posted 4 June 2012 5:47 pm by chrismmurray on Max Nation

Everyone, please meet Ryan. Ryan Tow is a 3DS Max Design artist and Owner and Animator at PUSHPixel, LLC. He is doing some great work in Design Visualization. Check out his work and read about what makes him tick.

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Submitting sessions for Autodesk University because its good Karma
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Submitting sessions for Autodesk University because its good Karma

Posted 11 May 2012 8:00 pm by chrismmurray on Max Nation

Here are some tips on submitting classes for AU and explains why submitting would make you a better person. The deadline is May 22nd.

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3D Artist Profile: Jamie Gwilliam
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3D Artist Profile: Jamie Gwilliam

Posted 20 January 2012 7:00 pm by chrismmurray on Max Nation

Meet Jamie Gwilliam! He's a prolific blogger and thought leader for all things 3dsMax... and he's a Max user.

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Bob Anderson, Sword Master, Dies
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Bob Anderson, Sword Master, Dies

Posted 28 December 2011 7:00 pm by chrismmurray on Max Nation

Its not often a true master passes through our orbit.

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