Autodesk 3ds Max
Posted by chrismmurray, 13 November 2012 3:47 pm
One of the most frequent comments I get from new users to 3ds Max is how complicated the UI is. Well, I'm not going to lie... it is complicated. But you must also realize that 3ds Max does complicated things. Many would like to think that 3d graphics and animation is so commoditized that its like desktop publishing was in late 80's. Well thats just not the case.
Sure, there are pro-sumer and hobbyist level tools out there to allow people to plunk around and do some interesting things. There are professional level tools as well that have a very different look and feel to the their UI.
But 3ds Max has been around for 20 years. Its a proven tool set and does serious (but fun!) things.
With 20 years of hindsight, sure there are UI elements I would do differently. Since I am at Autodesk I get to see and comment on new ideas surrounding workflow and UI.
Not knowing (or not saying ;) ) whether things will see the light of day I think its important to have a basic understanding of what I call the "10,000 ft.-Level" of the 3ds Max UI as it stands today. So in order to do that, I've created this UI primer for those artists that are new to 3ds Max. You can have any level of 3d expereince... this is really about organization and a little of the psychology behind the UI.
This video is about 15 minutes long, but I believe it might shave a couple of hours off your learning curve.
And now on with the show...
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