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Showing posts in "Autodesk 3ds Max" category:

Introducing 3ds Max 'Tweetorials'
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Introducing 3ds Max 'Tweetorials'

Posted 15 September 2014 9:50 am by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Film, TV and VFX ,

Catch up with latest last-bit-of-summer goings on with 3ds Max Technical Evangelist Chris Murray.

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3dsMax 2015 has been announced!
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  • 12 comments

3dsMax 2015 has been announced!

Posted 18 March 2014 4:16 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

Its the most wonderful time of the year!! - Andy Williams

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LIVE Blog Day 2: CAVE Event at AU2013
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LIVE Blog Day 2: CAVE Event at AU2013

Posted 3 December 2013 3:51 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Film, TV and VFX , Design Visualization ,

I will be live blogging the sessions I attend while here at CAVE. Hopefully this will give you a flavor of what CAVE is about. I will also be tweeting photos and status' with the hastag #CAVE and #AU2013.

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LIVE Blog Day1: CAVE Event at AU2013
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LIVE Blog Day1: CAVE Event at AU2013

Posted 2 December 2013 5:26 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max , Autodesk Entertainment Creation Suite ,

Industry: Film, TV and VFX , Design Visualization ,

I will be live blogging the sessions I attend while here at CAVE. Hopefully this will give you a flavor of what CAVE is about. I will also be tweeting photos and status' with the hastag #CAVE and #AU2013.

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Modeling with Point Clouds in 3ds Max 2014.
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Modeling with Point Clouds in 3ds Max 2014.

Posted 9 October 2013 4:20 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Film, TV and VFX ,

Check this contrived work flow for generating a model using a point cloud as a base reference object.

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3dsMax 2014 Enhanced UI and Mograph UI
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3dsMax 2014 Enhanced UI and Mograph UI

Posted 21 May 2013 2:41 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry:

See the new Enhanced UI in action and discover how to create your own custom menu systems

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3dsMax2014: Features and Improvements you might have missed.
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3dsMax2014: Features and Improvements you might have missed.

Posted 3 May 2013 1:31 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games ,

This post covers all the new and improved features in the 2014 Release of 3dsmax.

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3dsMax Tips and Tricks: Animated textures with a modifier
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3dsMax Tips and Tricks: Animated textures with a modifier

Posted 31 January 2013 3:51 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games ,

I show how to use a special modifier called Attribute Hold to control the animation of 3 different bitmaps on a single model.

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Modeling with spline cages and the Surface Modifier in 3ds Max
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Modeling with spline cages and the Surface Modifier in 3ds Max

Posted 6 December 2012 6:06 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games ,

This post explores the principles of modeling 3D topology with a 2D spline method called “surface modeling.” In the first vide I provide a fundamental explanation and example of how to create these surfaces using splines and the Surface modifier and the Cross-Section modifier as well as the rules associated with them. In the second video, I show a basic work flow for creating an organic 3D object using splines and the aforementioned modifiers. I also explain how to control the type of topology generated and provide strategies for topology control. Skill level for these videos is beginner to intermediate.

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3ds Max User Interface Primer for the New 3D Artist
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3ds Max User Interface Primer for the New 3D Artist

Posted 13 November 2012 3:47 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games ,

Spend 15 minutes here and save hours off your 3ds Max learning curve. If you are new to 3ds Max, Technical Specialist Chris Murray provides a quick introduction to the orientation and layout of the 3ds Max UI and some of the psychology regarding how it works it the way it does. Follow Chris on twitter to find out when he releases more of his videos (@chrismmurray)

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