Showing posts in "General" category:
Catch up with latest last-bit-of-summer goings on with 3ds Max Technical Evangelist Chris Murray.
I will be live blogging the sessions I attend while here at CAVE. Hopefully this will give you a flavor of what CAVE is about. I will also be tweeting photos and status' with the hastag #CAVE and #AU2013.
See the new Enhanced UI in action and discover how to create your own custom menu systems
This post covers all the new and improved features in the 2014 Release of 3dsmax.
I show how to use a special modifier called Attribute Hold to control the animation of 3 different bitmaps on a single model.
This post explores the principles of modeling 3D topology with a 2D spline method called “surface modeling.” In the first vide I provide a fundamental explanation and example of how to create these surfaces using splines and the Surface modifier and the Cross-Section modifier as well as the rules associated with them. In the second video, I show a basic work flow for creating an organic 3D object using splines and the aforementioned modifiers. I also explain how to control the type of topology generated and provide strategies for topology control. Skill level for these videos is beginner to intermediate.
Spend 15 minutes here and save hours off your 3ds Max learning curve. If you are new to 3ds Max, Technical Specialist Chris Murray provides a quick introduction to the orientation and layout of the 3ds Max UI and some of the psychology regarding how it works it the way it does. Follow Chris on twitter to find out when he releases more of his videos (@chrismmurray)
Its upon us! Release the hounds! Let the Pilgrimage begin! See what I am working on... almost...
... because you have to start somewhere.