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Modeling with spline cages and the Surface Modifier in 3ds Max
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Modeling with spline cages and the Surface Modifier in 3ds Max

Posted 6 December 2012 6:06 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games ,

This post explores the principles of modeling 3D topology with a 2D spline method called “surface modeling.” In the first vide I provide a fundamental explanation and example of how to create these surfaces using splines and the Surface modifier and the Cross-Section modifier as well as the rules associated with them. In the second video, I show a basic work flow for creating an organic 3D object using splines and the aforementioned modifiers. I also explain how to control the type of topology generated and provide strategies for topology control. Skill level for these videos is beginner to intermediate.

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