Autodesk 3ds Max
Posted by chrismmurray, 6 December 2011 7:00 pm
Its been awhile since I’ve blogged. The last time in earnest was prior to me joining Autodesk so I’m still shaking loose the rust a bit. In fact, its kind of like starting from scratch-- as if I’ve never blogged before. How do I start blogging again? Where do I begin (again)?
These questions reminded me to take the same approach to this endeavor as I would a CG project. Follow a plan.
In production, there are several ways to do any one single thing, but ultimately, all successful projects work a plan. (some better than others!)
So I figured this would be a good place to start to serve you, my reader.
In the spirit of beginning new projects, I want to introduce you a great resource for all things animation: www.animationmeat.com.
The site may not be filled with pretty pictures, but I assure you that its what under hte hood that matters here. The majority of these things are not necessarily specifically for CG either. But the principles of animation are sound methods and processes regardless of the final media. There are a couple of things I will be exploring more specifically from this site. There are several significant animation gems here. Poke around and see what you can find. You won’t be disappointed.
By the way, are you following me on twitter? @chrismmurray
Coming up next.... AU2011 recap from my HDR acquisition class...
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