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Pinning the Stack

UPDATE! Tweetorials six weeks in... what else would you like to see?
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UPDATE! Tweetorials six weeks in... what else would you like to see?

Posted 30 October 2014 6:53 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

This is summary of the past six tweetorials and a call for comments to use as source ideas for new ones!

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Introducing 3ds Max 'Tweetorials'
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Introducing 3ds Max 'Tweetorials'

Posted 15 September 2014 9:50 am by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Film, TV and VFX ,

Catch up with latest last-bit-of-summer goings on with 3ds Max Technical Evangelist Chris Murray.

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3dsMax 2015 has been announced!
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3dsMax 2015 has been announced!

Posted 18 March 2014 4:16 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

Its the most wonderful time of the year!! - Andy Williams

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LIVE Blog Day 2: CAVE Event at AU2013
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LIVE Blog Day 2: CAVE Event at AU2013

Posted 3 December 2013 3:51 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Film, TV and VFX , Design Visualization ,

I will be live blogging the sessions I attend while here at CAVE. Hopefully this will give you a flavor of what CAVE is about. I will also be tweeting photos and status' with the hastag #CAVE and #AU2013.

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LIVE Blog Day1: CAVE Event at AU2013
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LIVE Blog Day1: CAVE Event at AU2013

Posted 2 December 2013 5:26 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max , Autodesk Entertainment Creation Suite ,

Industry: Film, TV and VFX , Design Visualization ,

I will be live blogging the sessions I attend while here at CAVE. Hopefully this will give you a flavor of what CAVE is about. I will also be tweeting photos and status' with the hastag #CAVE and #AU2013.

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Modeling with Point Clouds in 3ds Max 2014.
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Modeling with Point Clouds in 3ds Max 2014.

Posted 9 October 2013 4:20 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Film, TV and VFX ,

Check this contrived work flow for generating a model using a point cloud as a base reference object.

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3dsMax 2014 Enhanced UI and Mograph UI
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3dsMax 2014 Enhanced UI and Mograph UI

Posted 21 May 2013 2:41 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry:

See the new Enhanced UI in action and discover how to create your own custom menu systems

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3dsMax2014: Features and Improvements you might have missed.
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3dsMax2014: Features and Improvements you might have missed.

Posted 3 May 2013 1:31 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games ,

This post covers all the new and improved features in the 2014 Release of 3dsmax.

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3dsMax Tips and Tricks: Animated textures with a modifier
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3dsMax Tips and Tricks: Animated textures with a modifier

Posted 31 January 2013 3:51 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games ,

I show how to use a special modifier called Attribute Hold to control the animation of 3 different bitmaps on a single model.

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Modeling with spline cages and the Surface Modifier in 3ds Max
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Modeling with spline cages and the Surface Modifier in 3ds Max

Posted 6 December 2012 6:06 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games ,

This post explores the principles of modeling 3D topology with a 2D spline method called “surface modeling.” In the first vide I provide a fundamental explanation and example of how to create these surfaces using splines and the Surface modifier and the Cross-Section modifier as well as the rules associated with them. In the second video, I show a basic work flow for creating an organic 3D object using splines and the aforementioned modifiers. I also explain how to control the type of topology generated and provide strategies for topology control. Skill level for these videos is beginner to intermediate.

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