|3ds Max 2015 Extension 1 is here|
With new tools to power your pipeline
Posted by Area Editor, 18 October 2008 8:28 am
Here's a sample workflow for using assets to simplify the interface on shading networks. In this example, I have one shader that I'm happy with and I want to make multiple versions of it where I tweak the color.
I almost forgot - it was this thread on getting an NPR look that got me thinking about this workflow.
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