Autodesk M&E Product Manager talking about the Entertainment Creation Suites, Maya, Softimage and general Media and Entertainment happenings
Showing posts in "Python" category:
Tutorials for integrating Pylint inside MotionBuilder's Python Editor and using PyQt in MotionBuilder 2010
A demonstration of a highly customized maya python interpreter for development and troubleshooting. ipymel adds maya-specific extensions to ipython, an enhanced interactive interpreter ipython. In addition to features of ipython, such as tab-completion of file paths, modules, python functions and methods, and a built-in debugger, ipymel adds tab completion of maya nodes, dag paths, and attributes, as well as custom commands and recent scene history.
Something I apreciate when using python with Maya is quotes. Since python lets you use ' or " you can save a few keystrokes and make your code a bit more readable. Here's a little example...
Need some extra help with Python in Maya? Check out this Google Group.
PyCon 2007 is at the end of the week - anyone going to be there? It looks like there's some cool stuff on the agenda.