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Mr. Entertainment

Autodesk M&E Product Manager talking about the Entertainment Creation Suites, Maya, Softimage and general Media and Entertainment happenings

Showing posts in "Rendering" category:

Announcing Maya 2013
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Announcing Maya 2013

Posted 27 March 2012 8:00 pm by Cory Mogk on Mr. Entertainment

Lots of details for you!

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Maya Render Passes White Paper
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Maya Render Passes White Paper

Posted 8 July 2010 8:00 pm by Cory Mogk on Mr. Entertainment

Want to learn more about Maya Render Passes?

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Video Tutorial on using Maya Composite
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Video Tutorial on using Maya Composite

Posted 28 September 2009 8:27 pm by Cory Mogk on Mr. Entertainment

Check out this Webcast!

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V-Ray for Maya?
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V-Ray for Maya?

Posted 10 July 2009 5:33 pm by Cory Mogk on Mr. Entertainment

What might we see at SIGGRAPH?

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Swapping FIle Textures
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Swapping FIle Textures

Posted 15 December 2007 12:19 am by Cory Mogk on Mr. Entertainment

Set up a control for changing textures.

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Thumbnails for scene files
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Thumbnails for scene files

Posted 27 November 2007 1:35 am by Cory Mogk on Mr. Entertainment

Creating thumbnails to go with your scene files.

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.iff Thumbnails on Windows
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.iff Thumbnails on Windows

Posted 26 November 2007 12:31 pm by Cory Mogk on Mr. Entertainment

Want to see thumbnails of your .iff files on windows?

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Prefs: Image Handling
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Prefs: Image Handling

Posted 28 March 2007 6:21 am by Area Editor on Marc’s Blog

I was recently surprised to find out that not everyone knows about the image handling prefs in Maya:

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LAMRUG mental ray resources
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LAMRUG mental ray resources

Posted 24 March 2007 6:23 am by Area Editor on Marc’s Blog

Have you seen the LAMRUG mental ray resources page? Lots of good info here for those who render :)

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Sprites and Classic Gaming
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Sprites and Classic Gaming

Posted 15 March 2007 6:27 am by Area Editor on Marc’s Blog

I've been meaning to post this one for a while - I must do it now before GDC is a distant memory. Over the holidays I spent a little time playing with Game Maker. It lets you build some classic sprite based games without writing code.

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