Posted: Nov 20, 2009
Category: Announcements, Autodesk Maya
After a very successful run, Mass Animation is back! This next installment will have you working on the heroes and villains of the DC Universe. Mass Animation 2.0 will be using Maya and Facebook again with Sony Online Entertainment. You may read the press release for more details or fan the Mass Animation Facebook page.
In other Mass Animation news:
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| Posted by mogkc on Nov 24, 2009 at 10:27 AM
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Please share a link to the post so we can learn more.
Cory
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| Posted by Faceactor on Nov 24, 2009 at 05:55 AM
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Dear Mogk;
Hi , I saw this way directly to you and need to ask something important.
I developed a plug-in about the facial animations for 3ds max, you can see it at area-3ds max 2010 forum , under faceEngine post by me. It is created by phyton.
We did our faceengine plug-in as twins. In the other words , Faceengine in not created only for Max. FaceEngine-Maya is completed and tested.
We also finished our second project to convert biped and cat rig data from max to maya to create easily the bone structure and animation in maya, like in Max.
Questions
1- What is your consideration for a FaceEngine - facial animation shelf for Maya ? We would like to share it with AutoDesk .
2- Whit is your approach for the second project ? we think that, this converter will save a lot of time of maya users. You need to see the result. I can send you a animated biped or animated cat-rig for in maya binary format.
And I can send also the mel files. We would like to share it too in the proper conditions.
With our best regards.
Keymakers
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