Maya 2012 Subscription Advantage Pack is now available for download - see some of the updates in this movie.
Something wortth mentioning that didn't make the marketing: a new UV Pass and World Position Pass to create RGB data of UV and position data.
We also have Maya 2012 Service Pack 1 available. You can read the full list of fixes if you want more details than this short list:
BRTA‐4470/386499 Update the testMayaAudio with the ability to list the valid devices
BRTA‐4381/383529 Reference edits not loaded for IK solvers
BRTA‐4359/386452 Incorrect string passed through %f when play blasting
BRTA‐4360/385513 Playblast ignores the value of the image format and only renders .iff
BRTA‐4362/386450 Playblast does not support IMF plug‐in formats
BRTA‐4485/384665 setDependentsDirty not called in Python plugin MPxLocatorNodes
386333 New flag for viewer app like %f but with correct padding
370637 Pop‐up windows do not create a separate taskbar button
BRTA‐4306 Effector/IKHandle visibility conflicts with evaluation
BRTA‐3268 Prefix option for Import problem with "All node", "Clashing node" and "file name"
BRTA‐3145/379979 Deleting lights with referenced files crash when attempting to save
BRTA‐3164 Maya UI issues with Simplified Chinese version
BRTA‐2788 Cannot duplicate Bullet objects
BRTA‐2047/386199 Depth compositing broken in image planes
BRTA‐3722/385912 LOD node not working in Viewport 2.0
BRTA‐3427 Interactive bind manipulator not showing correctly with Reflection on
BRTA‐1652 Import option "clashing nodes" problems
BRTA‐3681 Problems muting audio in Audio attribute
BRTA‐3685/352809 Offset and Silence attribute are not updated for scrubbing in the Time Slider
BRTA‐4718 Audio does not update after changing the offset
BRTA‐4720 Hotkeys: Alt + > and Alt + < not functioning correctly in Graph Editor
BRTA‐3114 Reference edits corrupted
BRTA‐1297 Final gather not working with Rebuild off
BRTA‐3490 MatchMover freezes due to increased network activity
BRTA‐3491 MatchMover cache on Windows 64‐bit has a maximum limit of 2048 MB
BRTA‐3993 Make setting the face/vertex normals of a mesh via the API faste
We have a new FBX update called FBX 2012.2 is available for download - here's the fix list:
TMPL-79 Texture paths are lost when importing then exporting
TMPL-73 One Click: Add to urrent scene crashes Maya when sending duplicate HIK
TMPL-62 pChar: One Click: Character state not updating and preventing data from sent
TMPL-58 PChar : Hidden control rig in MoBu is imported as visible in Maya
TMPL-56 pChar: Rig Required when importing Retargeting setup from Mobu
TMPL-53 DOC: Add more doc for "Test Meshes for Bad Polygons"
TMPL-41 pChar: Character definition changes do not update correctly Maya<>MB
TMPL-37 Very simple FBX file crashes Maya but OK in 3ds Max
TMPL-3 Fix rig input handling for MotionBuilder Maya OneClick workflow
TMPL-2 One Click: pChar: Mobu update to Maya of Char Def + HIK = crash if HIK selected
19 Comments
kurgan_dk
Posted 28 September 2011 8:06 pm
Im unable to find the download, in subscription center it is still only 2011 adv pack..
Cory Mogk
Posted 28 September 2011 8:21 pm
I know others have got it - do you mind pinging the support team? http://usa.autodesk.com/maya/support/
vinc_B
Posted 28 September 2011 10:12 pm
Hi... is there an order to respect for the updates? I've already installed the suscription pack... can I install the service pack there after?
Thanks
kurgan_dk
Posted 29 September 2011 12:04 am
@mogkc I couldnt find any place to ping support on that link (its basically knowlegdebase?) so I submitted one through partnercenter...
neofytos
Posted 29 September 2011 2:41 am
Hello,
Anyone tried Bullet Physics? Do they work with the nvidia video cards?
New nvidia quadro drivers have support for openCL.
When I tried to playback the Bullet physics I get OpenCL acceleration is not enabled.
Is there a way to enable the acceleration on the Quadro cards?
Cory Mogk
Posted 29 September 2011 5:12 am
All of the bug fixes are in both the SP and the SAP. If you are installing the SAP you can ignore the SP.
aaah, great - thank you!
Will get me a coffee and start reading immediately!
polycube
Posted 1 October 2011 5:58 am
mmmm.... no bullet plugin coverage in the document you posted.
That's what I was looking forward to most.
bulletphysics.org does'nt beat it really - some tutorials and proper documentation of bullet nodes and attributes would be nice.
Cory Mogk
Posted 1 October 2011 7:30 am
Bullet docs will be posted separately sometime soon - hang-in there.
polycube
Posted 1 October 2011 12:03 pm
Good news, thanks Cory!
Cory Mogk
Posted 4 October 2011 7:57 am
SP, SAP or both? I'm checking
Cory Mogk
Posted 4 October 2011 11:43 am
You're right, Steve. The Maya 2012 Advantage Pack rpm version number is 218. That is lower than it should be but we won't correct it now that it's out.
Smann
Posted 4 October 2011 12:01 pm
so its the RPM number that's incorrect, its still actually "newer" right ?
Cory Mogk
Posted 4 October 2011 1:08 pm
yes, the RPM number is wrong but the sw is newer
Smann
Posted 5 October 2011 7:12 am
AWESOME ! thanks COREY,
I love the new stuff in this... especially love "select components in order" !!!
kurgan_dk
Posted 6 October 2011 10:54 am
the problem was fixed by nuking the prefs, its caused by some optionvar going awry...
Cory Mogk
Posted 12 October 2011 2:07 pm
Maya Bullet docs are posted: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=17944685&linkID=10809894
19 Comments
kurgan_dk
Posted 28 September 2011 8:06 pm
Cory Mogk
Posted 28 September 2011 8:21 pm
vinc_B
Posted 28 September 2011 10:12 pm
Thanks
kurgan_dk
Posted 29 September 2011 12:04 am
neofytos
Posted 29 September 2011 2:41 am
Anyone tried Bullet Physics? Do they work with the nvidia video cards?
New nvidia quadro drivers have support for openCL.
When I tried to playback the Bullet physics I get OpenCL acceleration is not enabled.
Is there a way to enable the acceleration on the Quadro cards?
Cory Mogk
Posted 29 September 2011 5:12 am
Cory Mogk
Posted 30 September 2011 6:54 am
polycube
Posted 1 October 2011 3:44 am
Will get me a coffee and start reading immediately!
polycube
Posted 1 October 2011 5:58 am
That's what I was looking forward to most.
bulletphysics.org does'nt beat it really - some tutorials and proper documentation of bullet nodes and attributes would be nice.
Cory Mogk
Posted 1 October 2011 7:30 am
polycube
Posted 1 October 2011 12:03 pm
Cory Mogk
Posted 4 October 2011 7:57 am
Cory Mogk
Posted 4 October 2011 11:43 am
Smann
Posted 4 October 2011 12:01 pm
Cory Mogk
Posted 4 October 2011 1:08 pm
Smann
Posted 5 October 2011 7:12 am
I love the new stuff in this... especially love "select components in order" !!!
kurgan_dk
Posted 6 October 2011 10:54 am
Cory Mogk
Posted 12 October 2011 2:07 pm
polycube
Posted 14 October 2011 6:10 am
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