Here it is, the moment many of you have been waiting for: Maya and MotionBuilder 2010 details are now available!
Why am I mentioning MotionBuilder? Well, I've picked up some extra responsibility and am now looking after MotionBuilder. :)
Maya 2010
There's some big news with Maya 2010, at a high level, it is:
- One Maya: We're simplifying how we make Maya available by offering just Maya. Now everyone gets all the features of what was Maya Unlimited. Yes, it does have new pricing to make it more attractive to everyone.
- Maya Composite: Maya now ships with compositing.
- MatchMover: We've also added MatchMover to provide more advanced camera tracking functionality.
- Backburner: Backburner is in the box for those of you interested in a render manager.
- More mental ray: If you purchase a floating license of Maya, you get five mental ray for Maya batch nodes
I'm very excited with what we're offering with Maya 2010, as it provides a lot of extra functionality in the box to round out your production pipeline. More details are available.
MotionBuilder 2010
MotionBuilder 2010 offers:
- Finger controls for Actor
- SDK access to Actor
- Custom Keying Groups
- Pose Controls for Objects
- Enhanced support for 3ds Max Biped and Softimage Character templates
- Performance Updates
- More options for Joints in Physics simulations
This is a strong release for MotionBuilder and you can see the full MotionBuilder 2010 details.
Product Suites
With the 2010 release of products, we're also offering two product suites that may interest you:
What's the big draw with a product suite? You can save money when buying multiple products.
40 Comments
mogkc
Posted 3 August 2009 5:11 pm
Cheesestraws
Posted 3 August 2009 5:23 pm
patrik
Posted 3 August 2009 5:56 pm
Another idea thats fighting this rather dissapoointing one, is that you guys primally worked in Mayas backyard and i hope this "gardening" leads to a fructifying release. Hence i a curious whetere this release may be a much more stable and mostly bugfree one (renderlayers/passes *cough).
pixelmonk
Posted 3 August 2009 7:00 pm
pixelmonk
Posted 3 August 2009 7:02 pm
vinc_B
Posted 3 August 2009 7:07 pm
David Mizraki
Posted 3 August 2009 7:24 pm
Braden99
Posted 3 August 2009 7:51 pm
Almakos
Posted 3 August 2009 8:15 pm
Do you guys want Maya dead?
n8skow
Posted 3 August 2009 8:15 pm
=(
Braden99
Posted 3 August 2009 8:22 pm
patrik
Posted 3 August 2009 10:03 pm
pixelmonk
Posted 3 August 2009 11:34 pm
Braden99
Posted 4 August 2009 12:37 am
pixelmonk
Posted 4 August 2009 2:17 am
It's there as an option, and it's probably still going to be a standalone app. You don't even have to pay for it. It's part of the Maya 2010 package. There's probably a few things people don't use in Maya on a daily basis. There's probably people who will use Toxik as they don't have access to something like Nuke of Fusion. I could probably fiddle around with Matchmover, even though I too use Syntheyes at home and at one site.
Again, Autodesk isn't forcing anyone to use these applications. They are there is you want to use them. The same goes with Mental Ray. If you don't like it, don't use it.
pixelmonk
Posted 4 August 2009 2:19 am
tioo
Posted 4 August 2009 3:12 am
mogkc
Posted 4 August 2009 5:17 am
We hope you find value with what we're offering. We know that some folks are happy with their existing tracking and compositing tools and we know that others like the idea of getting them included with Maya. For someone starting or expanding a studio, particularly in the current economy, Maya 2010 should be a welcome solution.
We've heard complaints from people over the years about Maya Live and believe that MatchMover provides a better solution with less effort.
The Toxik user base has been slowly growing over the years. Now as Maya Composite, there have been changes to improve the workflows and expand the feature set.
Is it fair to call either of them a dead product? We've had engineers working on these products to make them better so I would say no. For those upgrading, I will let you make the final call - I would like to hear your feedback after you've taken Maya 2010 for a test drive.
As for Maya itself, we have the dev team busily working to make it better but I cannot tell you about that stuff until it is ready. Rest assured that there is good stuff coming and that Maya has a long life ahead!
royterr
Posted 4 August 2009 6:40 am
As a person who makes his living out of rendering in Mental ray, Maya 2010 is a complete disappointment. I don't understand why this has been fixed in Max but not in Maya
i just want to quote MasterZap on that issue: "Maya still is in the dark, gamma wise, which is depressing indeed"
http://forums.cgsociety.org/showthread.php?f=87&t=775085&page=2&pp=15
pixelmonk
Posted 4 August 2009 4:10 pm
So far 2010 is getting a complete a**whooping on almost every CG forum out there. Not good.
I've also signed up for the beta site in the hopes of helping the Maya product team define futures version of the software, if there will be any. :\
Cheesestraws
Posted 4 August 2009 4:11 pm
mspeer
Posted 4 August 2009 7:49 pm
in Maya. This way you have a better usability and more light applications instead of a lazy "i-can-all-do application".
But i also want to see some NEW features from Maya 2010.
Toxic is not really new and Matchmover Software either.
Also fluids and other Unlimited features of Maya are not new.
At the moment it seems that anything changed is:
Maya is now sold with Maya Unlimited, Matchmover and Toxic inside the package.
Don't get me wrong, i think this is a nice idea, but what's with software development...
Needed some time to find this comment, so well...let's see...
> Posted by mogkc on 2009-08-04 at 7:17 AM
> ... As for Maya itself, we have the dev team busily working to make it better but I cannot tell you about that stuff > until it is ready. Rest assured that there is good stuff coming and that Maya has a long life ahead!
toha
Posted 4 August 2009 7:58 pm
As “investor” I am in trouble seeing maya release by release gets less or no features at all.
I need advice:
should I quit maya?
Is maya 2010 means freeze or stop of its development?
Is maya 2010 just marketing trick?
If so what software you recommend?
Thank you and sorry for my English.
empi999
Posted 4 August 2009 10:08 pm
First, rest assured that we read the forums, (both here, on CGSociety and elsewhere) and we do take note of what is being said. So I want to take a moment to follow up on Cory's comments and explain a little of our strategy behind Maya 2010.
Firstly Maya 2010 is (as advertised) a unification of the Maya Complete 2009 and Maya Unlimited 2009 feature sets – (See http://usa.autodesk.com/adsk/servlet/pc/index?id=13577897&siteID=123112) – with the addition of Maya Composite (based on Toxik), MatchMover and Mental Ray Batch.
Maya 2010 is therefore a new product configuration. It is based on the Maya 2009 feature set + new software. The strategy of the release is to offer a single, affordable CG pipeline solution based on feedback from our customers on the overall cost of owning Maya. Maya 2010 is offered at no cost to all subscription customers, upgrade pricing is equivalent to significantly lower to previous upgrade pricing for both Complete and Unlimited customers and we have addressed customer requests for more affordable Subscription and Gold Support offerings – this release is really about more putting more value in the box.
So what does this mean for the future development of Maya? – Well first, to be crystal clear – Maya is one of Autodesk’s top selling products and we are 100% committed to it. As Cory says, the development team is hard at work on what we feel will be some very compelling features – we’d love to share them with you to make our point but as a publicly traded company we cannot without then having to defer all Maya revenue until we ship the disclosed features (If you are interested in why I can tell you more) – and we are not ready to do that just yet. We wanted a slightly longer development cycle this time to get these features to where we feel they really need to be.
Every release we do try to offer value to our customers. We cannot always succeed with all customers equally. With such a broad customer base and such a diverse product there are always areas of focus, but we try to create a long-term balance. Not all features can be developed in short time frames and so releases can be lumpy with one release seeming to be more for user type X and another for type Y.
We do understand that there are many things we can be doing with Maya – many requests, many ideas for areas of improvement and many things people would like to see changed – some of these are great ideas and some are contradictory but we take them all into consideration and then make decisions based on feasibility and what we feel is best for the product as a whole.
We plan our strategy a few years out and our strategy calls for us to enable more efficient creative workflows – we believe this requires more integrated CG workflows and we see the synergy between rendering and compositing becoming more important as CG content continues to grow – hence that focus on this release – beginning to bridge the gap between 2D and 3D.
We understand that this is of more value to smaller companies and that larger facilities will often have high levels of specialization and customization – often developing their own simulation tools –and sometimes even their own compositing tools – but our goal was to provide a more cost-effective and complete solution to everyone – especially customers who do not have access to internal development resources or bigger budgets.
However we also collaborate closely with our larger customers and we will continue to develop tools and capabilities that address those needs too – much like our stereo capabilities (Maya 2009) were developed in close collaboration with companies like DreamWorks.
Regards
Maurice Patel
Product Marketing – Autodesk M&E
royterr
Posted 4 August 2009 10:39 pm
well if this was really the focus, then the first thing to do was to build the structure for that bridge and in Maya it means building a unified linear gamma workflow. Users have been inserting gamma correct nodes for 3 years now and what did your department and Autodesk did about it: Nothing.
empi999, i would really like to hear your thoughts on that specific issue.
empi999
Posted 4 August 2009 10:51 pm
I agree that color management is important - We have a color scientist on staff and its no easy task - I disagree that we are not doing anything - some of our solutions have fairly advanced color management systems
but the key word in your quote is "beginning"
SOP 97-2 and all that prevents me from saying more
pixelmonk
Posted 4 August 2009 11:31 pm
pixelmonk
Posted 4 August 2009 11:35 pm
empi999
Posted 4 August 2009 11:48 pm
(I do work for Autodesk after all)
pixelmonk
Posted 4 August 2009 11:54 pm
Also, as subscription members, can we download and tool around with Toxik (Composite) right now or is that tied to a Maya 2010 license which obviously we won't have access to?
pixelmonk
Posted 5 August 2009 12:14 am
empi999
Posted 5 August 2009 12:15 am
It should be shortly available to Subscription customers for download - expected date Aug 10th barring Acts of God and such
Public availability is anticipated to be around the Aug 18th
The reason I can talk about this is because we are shipping the software in the same quarter that we are talking about it. What i can't talk about is what might be happiening in future quarters (i.e after our Oct 31st Q3 cut off)
Don't you love surprises
Yes, you will need a Maya 2010 license to launch Toxik 2010 as they will share the same license
mogkc
Posted 5 August 2009 3:32 am
patrik
Posted 5 August 2009 11:29 am
We are in the web 2.0 world. Its not engough to advertise in magazines, the most important thing is to get people recommend your product.
Look at the music industries. Their old shemes collaps and they struggle to find success. Autodesk seems like those old boons right now, that dont know how to react to the customers needs. Business as usual may deems a bad sign for the future, i guess…
empi999
Posted 5 August 2009 4:57 pm
Believe me we find it difficult - but we understand the need. It is a legal reality and a matter of business ethics that we do not make speculative claims (and the further you look into the future the less predictable things become - things always change and even the best laid plans can be derailed). I am not going to comment on the Foundry's business practices other than to say that, unlike Autodesk, it is a UK-based, privately-held company and therefore is not subject to SOP 97-2 guidelines.
However as regards Autodesk:
First, it is always ethically dubious to sell futures or non-existing product- it sets the precedent for vaporware, and previously the lack of strict governance on how companies do business led to fiascos like Enron and Tyco. This is why public traded US companies now operate under very strict guidelines. Believe me it’s not a whole lot of fun but if you have trouble sleeping you can always read this…
http://www.kpmg.ca/en/industries/ice/software/documents/SoftwareRevenueRecognition2008.pdf
Look at it this way: if I say that that the next version of Maya will feature say a feature that automatically solves the uncanny valley of eeriness and hundereds of people rush out to buy the product in the hope of that, then they are not buying the product as is - they are buying a potential future product based on future functionality. So technically, I have not sold them what they have bought until I actually ship this all this functionality –and I owe them a debt until I do – so I should not recognize that revenue. Many start-ups went public with vapor ware during the dot.com boom. Customers bought into future promises, as did investors, and when the bubble burst everyone lost out.
Even more recently the burst in the housing credit bubble and resulting credit crisis should have taught us, if anything, not to speculate on future value. It is healthier for business and for us individually if we did not speculate too much on the future and looked at what we can do today.
By the way I am not saying that companies that make promises do not intend to keep them but since the future is unpredictable (especially in something as fast moving as high-tech) – companies get bought and sold or go out of business, net technologies arrive suddenly, competitors do something unexpected etc – all of which can force someone to change even the most well intentioned plans.
Note we do however validate our roadmap with customers under strict guidelines requiring both NDA and acceptance of various safe harbor terms.
pixelmonk
Posted 5 August 2009 5:26 pm
Fantasio
Posted 10 August 2009 8:44 am
I surely aggree on most points here about adsk beeing focus in its communications on the packaging of Maya instead of new feature. Will see.
cheers,
antoine.
pixelmonk
Posted 10 August 2009 7:14 pm
MartinWallace
Posted 11 August 2009 6:07 pm
mogkc
Posted 12 August 2009 2:14 am
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